do-library-shadcn
Do Lib Shadcn Ui - 전문 구현 가이드
Discover tools gaming skills, compare source repositories and read the instructions for each workflow.
Do Lib Shadcn Ui - 전문 구현 가이드
Performs in-depth codebase exploration at the start of a coding session. Builds comprehensive understanding of project structure, architecture, key components, and patterns. Use at session start or when the use...
Codex-native skill creator. Self-contained 4-phase methodology for creating production-ready Claude Code skills. Adapted from SkillCreator v3.2 for Codex agents with embedded methodology and simulated synthesis...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
Renders interactive HTML interfaces in chat using the render_ui tool. Use when the user asks to display UI, create a widget, show a form, render a chart, build an interface, or display interactive content.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Manage game lifecycle, player turns, round rotation, scoring, and game state transitions. Use when implementing game creation, turn management, score updates, and game completion flows in PictionAI.
Implement quiz game logic including game creation, player turn management, score calculation, answer validation, and game completion. Use when building game flows, turn-based mechanics, and scoring algorithms.
Product strategy, roadmap planning, and market positioning for BookInk. Use for feature prioritization, competitive analysis, go-to-market strategy, and product decisions. Triggers on "product strategy", "roadm...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avo...
Test-driven development guidance for Tetris game logic. Use when writing tests, fixing test failures, improving test coverage, or implementing game mechanics. Auto-triggers on phrases like "write a test", "test...
Autonomous feature implementation with minimal supervision. Use this skill when: - User wants to implement a new feature ("implement", "build", "create") - User wants autonomous development mode ("auto-dev") -...
Knowledge about the Charm ecosystem (Bubbletea, Lipgloss, Bubbles) used for the Drime Shell UI. Use when creating or modifying UI components, styling output, or handling user interaction.
Claude Code用のSkillを作成。新しいSkill作成、SKILL.md生成時に使用。
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Orchestrate multi-agent development workflows. Use when starting a new feature to coordinate architecture design, implementation, code review, and release through specialized sub-agents.
Create algorithmic and generative art using p5.js, canvas APIs, and computational aesthetics. Use when users want to create generative art, procedural graphics, creative coding visualizations, or interactive ar...
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, rou...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
Create, edit, or upgrade scenarios and simulations.
This skill should be used when implementing multiplayer synchronization, using game.socket.emit/on, creating executeAsGM patterns for privileged operations, broadcasting events between clients, or avoiding comm...
This skill should be used when creating or applying Active Effects, working with effect changes and modes (ADD, MULTIPLY, OVERRIDE, CUSTOM), implementing duration tracking for combat, or handling effect transfe...
This skill should be used when creating or extending ActorSheet/ItemSheet classes, implementing getData or _prepareContext, binding events with activateListeners, handling drag/drop, or migrating from Applicati...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.