jutsu-creator
Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
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Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
Use for Conestoga game development, validation/fallback handling, UI headless toggle, and test workflow in this repo. Covers make/uv commands, Gemini fallback patterns, and Pygame headless settings.
Steam Web API development for n8n workflows. Use when creating n8n HTTP Request nodes for Steam API, validating Steam API parameters, or building workflows with Steam player/game data. Triggers on Steam API, St...
Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...
Autonomous MCP and Godot recovery procedures. Use when MCP tools are unresponsive, port 9080 is not listening, or multiple Godot instances are causing conflicts.
Create refined, contemplative UI/UX designs inspired by Kenya Hara's philosophy of "White" (白) and Emptiness (空). Use this skill when building interfaces that embrace Japanese aesthetics of ma (間), yohaku (...
Implements common game systems including inventory, dialogue, quests, shops, crafting, and progression. Use when building game features and mechanics.
Unity 2022.3 LTS, Blender 4.0+, and VRChat SDK3 (Udon) development strict rules and best practices.
Implements combat systems including hitboxes, damage calculation, stun mechanics, melee combat, ranged weapons, and ability systems. Use when building fighting games, shooters, RPG combat, or any game with play...
Implements audio systems including sound management, music systems, positional audio, and audio effects. Use when adding sound effects, music, ambient audio, or any audio features to a game.
Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...
Go libraries for Steam and Dota 2 Game Coordinator development. This skill should be used when working with paralin/go-steam or paralin/go-dota2 libraries, building Steam bots, creating Dota 2 lobby managers, i...
Implements procedural generation systems including noise functions, terrain generation, dungeon generation, city generation, and object placement. Use when building roguelikes, open worlds, or any content that...
Implements visual effects including particle systems, camera effects, lighting, mesh effects, and UI animations. Use when creating combat VFX, environmental effects, feedback systems, or any visual polish.
Implements vehicle physics systems in Roblox including cars, helicopters, boats, planes, motorcycles, and trains. Use when building any driveable/flyable vehicle with realistic physics using constraints.
Implements animation systems including custom animators, animation blending, procedural animation, and IK. Use when creating character animations, custom rigs, or procedural movement.
Advanced Visual Drawing Skill for Antigravity Agents.
Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.