manufacturingdemo
Demo manufacturing knowledge base for Taylored Systems. Shows how tribal knowledge gets captured and made queryable. USE WHEN demonstrating to potential clients or answering manufacturing process questions.
Discover tools gaming skills, compare source repositories and read the instructions for each workflow.
Demo manufacturing knowledge base for Taylored Systems. Shows how tribal knowledge gets captured and made queryable. USE WHEN demonstrating to potential clients or answering manufacturing process questions.
Visual content generation with Excalidraw hand-drawn aesthetic. USE WHEN user wants diagrams, visualizations, comics, or editorial illustrations.
Guide systematic feature development with codebase exploration, architecture design, and implementation. Use this skill when the user wants to implement a new feature, add functionality, or build something new...
Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.
Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...
Capture Unity EditorWindow and save as PNG. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save edito...
Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.
Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...
MCP 1.0+ Custom Server Development with FastMCP Framework
Canonical Claude Code skill authoring kit covering agent Skills, sub-agent templates, custom slash commands, orchestration patterns, hooks, memory, settings, and IAM permission rules aligned with official docum...
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, artifacts, posters, or applications (websites, landing pages, dashboards...
Advanced UI/UX Design Skill using HeroUI and MCP Design Intelligence.
Externalize detailed memory to Memory Bank before conversation summarization to prevent context loss. Triggers: CP, checkpoint, save, 存檔, 記一下, 保存, sync memory, dump, 先記著, 備份, backup, snapshot, 快照,...
Expert on game distribution platforms (Xbox, Steam, Epic). Compare product offerings, submission processes, features, policies, and developer/publisher tools. Use when analyzing platform differences, planning g...
Expert UI/UX design and frontend development guidance. Use when designing interfaces, creating design systems, improving user experience, implementing accessible components, or building responsive layouts. Cove...
BESM 4e custom ability/weapon designer (Enhancement/Limiter math). Mirrors `.claude/commands/design-ability.md`.
BESM 4e NPC/enemy generator. Mirrors the repo's `.claude/commands/design-npc.md`.
Explore interaction design, user flows, and information architecture. Use when exploring "how should users interact with this?" or "what's the best way to organize this information?"
This skill should be used when the user asks about "UI design", "UX design", "user interface", "user experience", "wireframes", "mockups", "design patterns", "design system", "component design", "layout", or me...
Use when "CrewAI", "multi-agent systems", "agent orchestration", "AI crews", or asking about "autonomous agents", "agent collaboration", "role-based agents", "agent workflows", "AI team coordination"
Use when creating Claude Code plugins, writing skills, building commands, developing agents, or asking about "plugin development", "create skill", "write command", "build agent", "SKILL.md", "plugin structure",...
ROS2 Humble development skills for building, testing, and running robotics packages
Provides game design advice for tower defense balance, enemy stats, tower abilities, progression curves, and difficulty tuning. Use when designing new enemies, towers, waves, or asking about game balance, diffi...
This skill should be used when generating IDs for SPECLAN entities, creating new specs, or needing collision-free unique identifiers. Use when user asks to "create a spec", "generate ID", "new feature ID", "uni...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.