roblox-scripting
Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code.
浏览 taozhuo 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。
已收录技能
39收录技能的仓库 Stars 合计
0仓库 Forks
0平均每个技能的仓库 Stars
0同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。
Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code.
Roblox animation: TweenService, AnimationController, keyframes, easing. Use when animating objects or characters.
Roblox UI/GUI development: ScreenGui, Frame, TextLabel, TextButton, UIListLayout, tweening UI. Use when creating or modifying user interfaces.
Roblox data persistence: DataStoreService, MemoryStoreService, saving player data. Use when saving or loading persistent data.
Roblox audio: Sound, SoundService, audio effects, 3D sound. Use when working with sounds and music.
Roblox Engine API reference: classes, properties, methods, events. Use when looking up how to use Roblox classes or their members.
Roblox physics and parts: BasePart, Model, constraints, welds, motors, collision. Use when working with 3D objects and physics.
Roblox characters and avatars: Humanoid, R6/R15, character customization. Use when working with player characters.
Provides Godot-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Godot-specific behaviors and common pitfalls.
Implements networking and replication systems including RemoteEvent optimization, custom replication, lag compensation, client prediction, and bandwidth optimization. Use when building multiplayer games that ne...
Implements data persistence systems including DataStore patterns, session locking, data migration, error handling, and backup systems. Use when saving player progress, inventory, settings, or any persistent dat...
Implements UI systems using Control nodes, themes, responsive layouts, and UI animations. Use when building menus, HUDs, and interactive interfaces.
Implements UI/UX systems including responsive design, animations, input handling, HUD elements, and menu systems. Use when building game interfaces, menus, HUDs, or any user-facing UI.
Implements visual shaders and shader code for 2D/3D effects including dissolve, outline, water, post-processing, and custom materials. Use when creating custom visual effects.
Implements optimization techniques for rendering, scripting, memory, and physics performance. Use when improving game performance for release.
Implements optimization techniques for rendering, scripting, memory, physics, and networking. Use when improving game performance, reducing lag, or preparing for mobile/low-end devices.
Implements animation systems using AnimationPlayer, AnimationTree, blend trees, and procedural animation. Use when creating character animations and visual effects.
Implements save/load systems using Resources, JSON, ConfigFile, and file encryption. Use when persisting game data, settings, and player progress.
Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.
Implements procedural generation techniques including noise-based terrain, dungeon generation, wave function collapse, and random world building. Use when creating procedurally generated content.
Implements state machine patterns for game logic, AI, and animations including hierarchical state machines and pushdown automata. Use when building complex game behaviors.
Implements AI navigation and pathfinding using NavigationServer, behavior systems, and steering behaviors. Use when building NPC movement and decision-making.
Implements NPC and AI systems including pathfinding, behavior trees, state machines, combat AI, perception systems, and NPC management. Use when building enemy AI, friendly NPCs, boss fights, or any autonomous...
Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。