roblox-scripting
Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code.
安装与使用
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
查看来源 ↗使用指南技能说明
Scripting Reference
Quick Reference
- Properties and attributes: How to use scripts to manipulate object properties and attributes.
- Script capabilities: Script Capabilities is a system that controls which actions scripts can perform.
- Debounce patterns: Debounce patterns are coding techniques that prevent a function from running too many times.
- Bindable events and callbacks: Bindable events and callbacks allow for back-and-forth communication on the same side of the client-server boundary.
- Deferred engine events: Deferred engine events defer event handlers until certain resumption points.
- Events: Provides an overview of events and a summary of Robloxs built-in events.
- Remote events and callbacks: Remote network events and callbacks allow for back-and-forth communication across the client-server boundary.
- Scripting: An introduction to scripting in Roblox with the Luau programming language.
- Script types and locations: How scripts run in Roblox, and how location impacts that behavior.
- Reuse code: How to use module scripts to reuse code.
Detailed Reference
Scripting
See scripting.md for:
- Properties and attributes
- Script capabilities
- Debounce patterns
- Bindable events and callbacks
- Deferred engine events
- ...and 10 more
Luau
See luau.md for:
- Booleans
- Luau comments
- Control structures
- Enums
- Functions
- ...and 17 more
使用示例
查看来源仓库中的使用示例与配置说明。
查看来源 ↗来源历史
- 收录时间
- 2026-01-20
- 索引更新时间
- 2026-01-26
- Branch
- main
收录与同步日期属于本站记录。源码修改历史请查看来源仓库。
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