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roblox-physics

Roblox physics and parts: BasePart, Model, constraints, welds, motors, collision. Use when working with 3D objects and physics.

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安装与使用

请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。

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技能说明

Physics Reference

Quick Reference

  • Adaptive timestepping: Adaptive timestepping automatically assigns physical parts to varying simulation timesteps.
  • Assemblies: Explains physical assemblies and how they behave in Robloxs rigid body physics engine.
  • Character controllers: Controller instances can be used as a component in a custom character implementation.
  • AlignOrientation: The AlignOrientation constraint applies torque to align two attachments, or to align one attachment with a goal orientation.
  • AlignPosition: The AlignPosition constraint applies force to move two attachments together, or to move one attachment to a goal position.
  • AngularVelocity: The AngularVelocity constraint applies torque on an assembly to maintain a constant angular velocity.
  • BallSocket: BallSocketConstraint forces its two attachments into the same position and allows them to freely rotate about all three axes, with optional limits to restrict both tilt and twist.
  • Cylindrical: CylindricalConstraint allows its attachments to slide along one axis and rotate about another axis, with optional assigned angular and/or linear power.
  • Hinge: HingeConstraint allows its two attachments to rotate about one axis, with optional assigned power for motor or servo behavior.
  • LineForce: The LineForce constraint applies force along the theoretical line connecting its two attachments.

Detailed Reference

Physics

See physics.md for:

  • Adaptive timestepping
  • Assemblies
  • Character controllers
  • AlignOrientation
  • AlignPosition
  • ...and 24 more
Workspace

See workspace.md for:

  • Customize the camera
  • CFrames
  • Collisions
  • 3D workspace
  • Raycasting
  • ...and 1 more

使用示例

查看来源仓库中的使用示例与配置说明。

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来源历史

收录时间
2026-01-20
索引更新时间
2026-01-26
Branch
main

收录与同步日期属于本站记录。源码修改历史请查看来源仓库。

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