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taozhuo AI Skills

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Browse published AI skills maintained by taozhuo. Compare skill descriptions and follow each source repository for setup instructions.

Author statistics

Indexed skills

39

Repository stars across indexed skills

0

Repository forks

0

Average repository stars per indexed skill

0

Repository stars may repeat across skills from the same repository.

39 skills

Browse skills

GitHub

roblox-scripting

taozhuo

Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code.

GitHub

roblox-animation

taozhuo

Roblox animation: TweenService, AnimationController, keyframes, easing. Use when animating objects or characters.

GitHub

roblox-ui

taozhuo

Roblox UI/GUI development: ScreenGui, Frame, TextLabel, TextButton, UIListLayout, tweening UI. Use when creating or modifying user interfaces.

GitHub

roblox-data

taozhuo

Roblox data persistence: DataStoreService, MemoryStoreService, saving player data. Use when saving or loading persistent data.

GitHub

roblox-audio

taozhuo

Roblox audio: Sound, SoundService, audio effects, 3D sound. Use when working with sounds and music.

GitHub

roblox-api

taozhuo

Roblox Engine API reference: classes, properties, methods, events. Use when looking up how to use Roblox classes or their members.

GitHub

roblox-physics

taozhuo

Roblox physics and parts: BasePart, Model, constraints, welds, motors, collision. Use when working with 3D objects and physics.

GitHub

roblox-characters

taozhuo

Roblox characters and avatars: Humanoid, R6/R15, character customization. Use when working with player characters.

GitHub

godot-api-patterns

taozhuo

Provides Godot-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Godot-specific behaviors and common pitfalls.

GitHub

networking-replication

taozhuo

Implements networking and replication systems including RemoteEvent optimization, custom replication, lag compensation, client prediction, and bandwidth optimization. Use when building multiplayer games that ne...

GitHub

data-persistence

taozhuo

Implements data persistence systems including DataStore patterns, session locking, data migration, error handling, and backup systems. Use when saving player progress, inventory, settings, or any persistent dat...

GitHub

ui-system

taozhuo

Implements UI systems using Control nodes, themes, responsive layouts, and UI animations. Use when building menus, HUDs, and interactive interfaces.

GitHub

ui-ux

taozhuo

Implements UI/UX systems including responsive design, animations, input handling, HUD elements, and menu systems. Use when building game interfaces, menus, HUDs, or any user-facing UI.

GitHub

shaders

taozhuo

Implements visual shaders and shader code for 2D/3D effects including dissolve, outline, water, post-processing, and custom materials. Use when creating custom visual effects.

GitHub

optimization

taozhuo

Implements optimization techniques for rendering, scripting, memory, and physics performance. Use when improving game performance for release.

GitHub

optimization

taozhuo

Implements optimization techniques for rendering, scripting, memory, physics, and networking. Use when improving game performance, reducing lag, or preparing for mobile/low-end devices.

GitHub

animation-system

taozhuo

Implements animation systems using AnimationPlayer, AnimationTree, blend trees, and procedural animation. Use when creating character animations and visual effects.

GitHub

data-persistence

taozhuo

Implements save/load systems using Resources, JSON, ConfigFile, and file encryption. Use when persisting game data, settings, and player progress.

GitHub

networking-multiplayer

taozhuo

Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.

GitHub

procedural-generation

taozhuo

Implements procedural generation techniques including noise-based terrain, dungeon generation, wave function collapse, and random world building. Use when creating procedurally generated content.

GitHub

state-machines

taozhuo

Implements state machine patterns for game logic, AI, and animations including hierarchical state machines and pushdown automata. Use when building complex game behaviors.

GitHub

navigation-ai

taozhuo

Implements AI navigation and pathfinding using NavigationServer, behavior systems, and steering behaviors. Use when building NPC movement and decision-making.

GitHub

npc-ai

taozhuo

Implements NPC and AI systems including pathfinding, behavior trees, state machines, combat AI, perception systems, and NPC management. Use when building enemy AI, friendly NPCs, boss fights, or any autonomous...

GitHub

character-controller

taozhuo

Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.

The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.