game-systems
Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling. Use when building RPG mechanics, progression systems, or monetization features.
Browse published AI skills maintained by taozhuo. Compare skill descriptions and follow each source repository for setup instructions.
Indexed skills
39Repository stars across indexed skills
0Repository forks
0Average repository stars per indexed skill
0Repository stars may repeat across skills from the same repository.
Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling. Use when building RPG mechanics, progression systems, or monetization features.
Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.
Provides Roblox-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Roblox-specific behaviors, services, or common pitfalls.
Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...
Implements common game systems including inventory, dialogue, quests, shops, crafting, and progression. Use when building game features and mechanics.
Implements combat systems including hitboxes, damage calculation, stun mechanics, melee combat, ranged weapons, and ability systems. Use when building fighting games, shooters, RPG combat, or any game with play...
Implements audio systems including sound management, music systems, positional audio, and audio effects. Use when adding sound effects, music, ambient audio, or any audio features to a game.
Implements constraint-based physics systems including all constraint types, ragdoll systems, custom physics, and network ownership. Use when building mechanical systems, ragdolls, rope physics, or any physics-d...
Implements procedural generation systems including noise functions, terrain generation, dungeon generation, city generation, and object placement. Use when building roguelikes, open worlds, or any content that...
Implements visual effects including particle systems, camera effects, lighting, mesh effects, and UI animations. Use when creating combat VFX, environmental effects, feedback systems, or any visual polish.
Implements vehicle physics systems in Roblox including cars, helicopters, boats, planes, motorcycles, and trains. Use when building any driveable/flyable vehicle with realistic physics using constraints.
Implements animation systems including custom animators, animation blending, procedural animation, and IK. Use when creating character animations, custom rigs, or procedural movement.
Implements physics systems including RigidBody, collision detection, raycasting, joints, and custom physics behaviors. Use when building physics-driven gameplay.
Implements security and anti-exploit systems including sanity checks, exploit prevention, secure networking, and data protection. Use when you need to protect a game from exploiters and ensure fair gameplay.
Implements audio systems using AudioStreamPlayer, audio buses, spatial audio, and dynamic music. Use when adding sound effects, music, and ambient audio.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.