skill-creator
Guide for creating production-ready Agent Skills. Use when creating new skills, improving existing skills, or diagnosing why a skill isn't working effectively. Covers skill quality standards, 5 skill type patte...
Discover tools gaming skills, compare source repositories and read the instructions for each workflow.
Guide for creating production-ready Agent Skills. Use when creating new skills, improving existing skills, or diagnosing why a skill isn't working effectively. Covers skill quality standards, 5 skill type patte...
Reviews plot structure, story beats, logic flow, and narrative continuity to identify contradictions, plot holes, pacing issues, or unrealistic elements.
Integration with thermite-design skill for structured game design sessions
Physics integration with Rapier for R3F game development
Map and level design documentation
UI and visual polish checklist for game presentation
Game mechanics documentation and design
Playwright-based game playtesting and design validation
Core gameplay loop design documentation
GPU particle systems for high-performance visual effects
Client-side prediction and server reconciliation for responsive multiplayer controls
Visual feedback patterns for server-authoritative multiplayer with client-side prediction
Weapon and item design documentation
Haptic feedback patterns for mobile games using Vibration API
Grid-based surface coverage tracking for territorial game mechanics
Browser-based game control and E2E testing using Playwright MCP
用于 Unreal Engine Gameplay Framework 的框架设计、代码撰写与 code review。适用于规划模块边界、生命周期、接口约定、性能与可测试性建议时调用。
Game Design Document creation and structure
Material selection, shaders, and visual effects for R3F
TypeScript best practices for game development
Generates detailed chapter outlines for books, including key scenes, plot progression, character arcs, and themes. Use this when planning book structure or expanding story ideas.
Generate seamless block textures. You must use this skill when creating game assets / textures / art.
Interactive skill for adapting BMAD path references and enhancing skill content. Reviews skills for {project-root} references and prompts for handling choices.
Use when you need to generate game art - sprites, textures, 3D model concepts. Uses FREE HuggingFace AI models.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.