generate-game-asset
Use when you need to generate game art - sprites, textures, 3D model concepts. Uses FREE HuggingFace AI models.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Game Asset Generation
Overview
This skill triggers the game-asset-generator MCP server for AI-powered art generation using HuggingFace models.
When to Use
- "Create a sprite for [monster name]"
- "Generate a UI icon for [element]"
- "Make a texture for [surface]"
- "Design concept art for [character]"
VeilBreakers Art Style
ALWAYS include this in prompts:
dark fantasy horror, [subject], dark atmospheric,
glowing [color] eyes/core, dramatic lighting, deep shadows,
high detail, painterly quality, ominous mood
Brand Color Reference
| Brand | Glow Color | Theme |
|---|---|---|
| IRON | Steel blue | Armored, angular |
| SAVAGE | Blood red | Feral, claws |
| SURGE | Electric blue | Crackling, fast |
| VENOM | Toxic green | Dripping, sickly |
| DREAD | Purple/void | Shadowy, terror |
| LEECH | Dark red | Parasitic, tendrils |
| GRACE | White/gold | Ethereal, light |
| MEND | Soft green | Protective, shields |
| RUIN | Orange/red | Explosive, cracked |
| VOID | Deep purple | Chaotic, reality-bending |
DO NOT Use
- "Battle Chasers" or "Joe Madureira"
- "thick linework" or "comic book"
- anime/cel-shaded style
- checker pattern backgrounds
Output Specs
| Parameter | Value |
|---|---|
| Resolution | 1024-2048px |
| Format | PNG with transparency |
| Save to | Assets/Art/[category]/ |
MCP Server
Server: game-asset-generator Package: game-asset-mcp Requires: HF_TOKEN environment variable set
Workflow
- Define what asset is needed
- Craft prompt using VeilBreakers style template
- Generate via MCP
- Review output quality
- Save to correct Assets/ folder
- Verify import settings in Unity
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-01-26
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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