n64-decomp
N64 game decompilation workflow assistant. Use when helping with Nintendo 64 reverse engineering tasks including: (1) Setting up new decomp projects with splat64 and uv, (2) Creating build systems with ninja, (...
Discover tools gaming skills, compare source repositories and read the instructions for each workflow.
N64 game decompilation workflow assistant. Use when helping with Nintendo 64 reverse engineering tasks including: (1) Setting up new decomp projects with splat64 and uv, (2) Creating build systems with ninja, (...
Knowledge comic creator supporting multiple styles (Logicomix/Ligne Claire, Ohmsha manga guide). Creates original educational comics with detailed panel layouts and sequential image generation. Use when user as...
Panorama and video input for world generation - maximum layout control
Single image input for world generation - requirements, best practices, and examples
World Labs Studio - Compose multiple worlds, record camera animations, and expand boundaries
Multi-image input with direction control and auto layout for world generation
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, U...
Create Crossy Road style isometric voxel art using AI-Native CAD. Use this when users request creating voxel characters, vehicles, buildings, or scenes with the CAD system. This skill teaches how to use CAD MCP...
Anime.js animation patterns for web interfaces including timelines, staggering, and motion design.
Meta-skill for creating and improving agent skills. Use when designing new skills, refining existing skills, or understanding skill architecture patterns. Provides progressive disclosure, context efficiency pri...
Linear Agent API expertise - sessions, activities, signals, and best practices. Use when working with Linear agent integration, verifying dialogue population, or implementing two-way communication.
Create distinctive, production-grade frontend interfaces with high design quality. Use when building UI components, pages, or applications to avoid generic AI aesthetics.
Create distinctive, production-grade frontend interfaces that avoid generic AI aesthetics. Use when building web UIs, React components, landing pages, dashboards, or styling any web interface. Provides design t...
Implement fluid drag-and-drop interactions with physics-based animations.
專業遊戲企劃框架,產出業界標準的遊戲設計文件 (GDD)
遊戲設計理論、機制設計與玩家體驗
Galgame 創作大師 — 角色類型庫、劇本架構、對話生成、美術指示
類 Slay the Spire 的卡牌構築 Roguelike 遊戲設計框架
Master the art of creating effective AI agent personas for Jules. Learn how to design role-specific prompts that guide Jules to execute tasks with precision, following best practices, and maintaining project st...
Debugging strategy and constraints for ikigai
GDB Server skill for the ikigai project
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Goal-Oriented Action Planning (GOAP) specialist that dynamically creates intelligent plans to achieve complex objectives. Use for multi-step tasks with dependencies, adaptive replanning, complex deployment work...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.