vrm-springbone-physics
Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.
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Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.
Interactive planning and execution for complex tasks. Use when user asks to use or invoke planner skill.
This skill should be used when the user asks to "create an MCP App", "add a UI to an MCP tool", "build an interactive MCP View", "scaffold an MCP App", or needs guidance on MCP Apps SDK patterns, UI-resource re...
Effective communication strategies for AI-assisted development. Learn context-first prompting, phased interactions, iterative refinement, and validation techniques to get better results from Claude and other AI...
Iteratively refine a product spec by debating with multiple LLMs (GPT, Gemini, Grok, etc.) until all models agree. Use when user wants to write or refine a specification document using adversarial development.
Guide for creating effective agent skills. Use when you want to create a new skill, improve an existing skill, or learn best practices for skill development. Helps codify learned patterns into reusable, discove...
Always-on rule-oriented guidance for claude-plugin agents. Use to align behavior, tool usage, and model-specific defaults (GPT-5.2-code vs Opus 4.5) while avoiding deprecated bd/cass references.
Understand the components, mechanics, and constraints of context in agent systems. Use when writing, editing, or optimizing commands, skills, or sub-agents prompts.
Decompose complex tasks into parallel sub-agents. Use for multi-step operations, batch processing, or when user mentions "parallel", "agents", or "orchestrate".
Compound Engineering workflow for AI-assisted development. Use when planning features, executing work, reviewing code, or codifying learnings. Follows the Plan → Work → Review → Compound loop where each unit of...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Generate multiple diverse solutions in parallel and select the best. Use for architecture decisions, code generation with multiple valid approaches, or creative tasks where exploring alternatives improves quali...
Pickle Rick's "God Mode" Implementation Skill. Executes technical plans with rigorous verification. Use when you are ready to write code, run tests, and iterate through implementation phases.No Jerry-work allow...
Prevents generic AI-generated designs by guiding typography, color, motion, and background choices. Use when creating frontend designs, landing pages, dashboards, or any UI/UX work. Helps avoid the "AI slop" ae...
Assist writers with story planning, character development, plot structuring, chapter writing, timeline tracking, and consistency checking. Use this skill when working with creative writing projects organized in...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile...
Analyzes your recent Codex chat history to identify coding patterns, development gaps, and areas for improvement, curates relevant learning resources from HackerNews, and automatically sends a personalized grow...
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Creates step-by-step tutorials and educational content from code. Transforms complex concepts into progressive learning experiences with hands-on examples. Use PROACTIVELY for onboarding guides, feature tutoria...
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation...
Generate retro arcade style infographic prompts for documentation pages
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.