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tools gaming AI Skills

Discover tools gaming skills, compare source repositories and read the instructions for each workflow.

Categories: tools gaming

Showing 433–456 of 2,514

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GitHub

system-architect

nahisaho

Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, co...

GitHub

ui-ux-designer

nahisaho

Copilot agent that assists with user interface and experience design, wireframes, prototypes, design systems, and usability testing Trigger terms: UI design, UX design, wireframe, mockup, prototype, user inter...

GitHub

gsap

martinholovsky

GSAP animations for JARVIS HUD transitions and effects

GitHub

webgl

martinholovsky

WebGL shaders and effects for JARVIS 3D HUD

GitHub

glsl

martinholovsky

GLSL shader programming for JARVIS holographic effects

GitHub

thesys-generative-ui

ovachiever

Integrate TheSys C1 Generative UI API to stream interactive React components (forms, charts, tables) from LLM responses. Supports Vite+React, Next.js, and Cloudflare Workers with OpenAI, Anthropic Claude, and W...

GitHub

terminal-ui-design

steveclarke

Create distinctive, production-grade terminal user interfaces with high design quality. Use this skill when the user asks to build CLI tools, TUI applications, or terminal-based interfaces. Generates creative,...

GitHub

implementation-plan

steveclarke

Creates implementation plan documents by determining plan structure, sequencing development phases, and generating actionable tasks. Use when user wants to create an implementation plan, needs to sequence devel...

GitHub

frontend-design

CaptainCrouton89

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...

GitHub

designing

ReinaMacCredy

Design Session - collaborative brainstorming to turn ideas into actionable implementation plans using the Unified Pipeline methodology. Use when user types "ds" or wants to explore/design a feature before imple...

GitHub

langgraph-architecture

existential-birds

Guides architectural decisions for LangGraph applications. Use when deciding between LangGraph vs alternatives, choosing state management strategies, designing multi-agent systems, or selecting persistence and...

GitHub

deepagents-architecture

existential-birds

Guides architectural decisions for Deep Agents applications. Use when deciding between Deep Agents vs alternatives, choosing backend strategies, designing subagent systems, or selecting middleware approaches.

GitHub

draft

mayurpise

Context-Driven Development methodology overview. Shows available Draft commands and guides you to the right workflow.

GitHub

implementing-game-skill-parsers

aclinia

Use when implementing skill data generation from HTML sources for game build planners - guides the parser-factory-generation pattern for extracting level-scaling values for active and passive skills (project)

GitHub

xml-context-engineering

mahidalhan

USE WHEN: writing system prompts, structuring complex instructions, engineering context for Claude agents, optimizing attention efficiency in long prompts. DO NOT USE WHEN: writing regular code, simple messages...

GitHub

algorithmic-art

mahidalhan

USE WHEN: user requests generative art, algorithmic art, procedural visuals, flow fields, particle systems, creative coding, or says "create art", "generative", "p5.js". DO NOT USE WHEN: static images, traditio...

GitHub

ralph2ralph

eqtylab

P2P chat between Claude Code instances using real-a2a. Use when chatting with other Claudes, joining a P2P room, or communicating agent-to-agent.

GitHub

unity-editor-imgui-design

akiojin

Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolki...

GitHub

unity-asset-management

akiojin

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset sea...

GitHub

unity-game-ui-toolkit-design

akiojin

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD cr...

GitHub

unity-playmode-testing

akiojin

Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input sim...

GitHub

unity-scene-management

akiojin

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObjec...

GitHub

unity-game-ugui-design

akiojin

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI desig...

The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.

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