unity-editor-control
Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.
Browse published AI skills maintained by Sharks820. Compare skill descriptions and follow each source repository for setup instructions.
Indexed skills
9Repository stars across indexed skills
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Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.
Use before committing code or after major changes to verify performance. Catches expensive operations before they cause frame drops.
Use when you need to generate game art - sprites, textures, 3D model concepts. Uses FREE HuggingFace AI models.
Use when designing new Unity components (MonoBehaviours, ScriptableObjects, systems). Ensures proper architecture before writing code.
Use when modifying game balance numbers (damage, capture rates, synergy values). Validates changes won't break the game.
Use for GitHub operations - creating PRs, checking CI status, reviewing PR comments, managing issues.
Use when modifying VERA dialogue or testing her personality system. Ensures she remains consistent and her glitches work properly.
Create ASCII and Mermaid architecture diagrams before implementation
Generate UI mockups for VeilBreakers before implementation (ASCII layout + optional FLUX)
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.