unity-editor-control
Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.
Installation
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
View source ↗GuidesSkill instructions
Unity Editor Control
Overview
This skill triggers the mcp-unity MCP server for direct Unity Editor manipulation.
When to Use
- "Run the game" / "Play the scene"
- "Build the project"
- "Check for compile errors"
- "Get Unity console output"
- "Create a new scene"
- "Add a GameObject to the scene"
Available Operations
Build & Run
- Run project in Play mode
- Build standalone player
- Stop running game
Debug Information
- Get console output (errors, warnings, logs)
- Check compile status
- Get project settings
Scene Operations
- Create new scenes
- Load existing scenes
- Add GameObjects
- Modify scene hierarchy
Usage Pattern
- Before coding: Check if Unity compiles with current code
- After coding: Verify no compile errors introduced
- Testing: Run the game to test changes
- Debugging: Get console output to diagnose issues
MCP Server
Server: mcp-unity Package: @anthropic/mcp-server-unity Requires: Unity Editor running with MCP bridge enabled
Integration Notes
- Unity must be open with the VeilBreakers3D project loaded
- MCP bridge must be installed in Unity (via Package Manager)
- Commands execute in the context of the active scene
Workflow Example
1. Make code changes using Serena
2. USE THIS SKILL to check compile status
3. If errors: Use unity-debugger agent to investigate
4. If clean: USE THIS SKILL to run and test
5. Check console output for runtime errors
Examples
Read the usage examples in the source repository.
View source ↗Source history
- Indexed on
- 2026-01-20
- Index updated
- 2026-01-26
- Branch
- main
Index and sync dates describe this directory. View the source repository for code history.
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