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unity-editor-control

Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.

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Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

View source ↗Guides

Skill instructions

Unity Editor Control

Overview

This skill triggers the mcp-unity MCP server for direct Unity Editor manipulation.

When to Use

  • "Run the game" / "Play the scene"
  • "Build the project"
  • "Check for compile errors"
  • "Get Unity console output"
  • "Create a new scene"
  • "Add a GameObject to the scene"

Available Operations

Build & Run
- Run project in Play mode
- Build standalone player
- Stop running game
Debug Information
- Get console output (errors, warnings, logs)
- Check compile status
- Get project settings
Scene Operations
- Create new scenes
- Load existing scenes
- Add GameObjects
- Modify scene hierarchy

Usage Pattern

  1. Before coding: Check if Unity compiles with current code
  2. After coding: Verify no compile errors introduced
  3. Testing: Run the game to test changes
  4. Debugging: Get console output to diagnose issues

MCP Server

Server: mcp-unity Package: @anthropic/mcp-server-unity Requires: Unity Editor running with MCP bridge enabled

Integration Notes

  • Unity must be open with the VeilBreakers3D project loaded
  • MCP bridge must be installed in Unity (via Package Manager)
  • Commands execute in the context of the active scene

Workflow Example

1. Make code changes using Serena
2. USE THIS SKILL to check compile status
3. If errors: Use unity-debugger agent to investigate
4. If clean: USE THIS SKILL to run and test
5. Check console output for runtime errors

Examples

Read the usage examples in the source repository.

View source ↗

Source history

Indexed on
2026-01-20
Index updated
2026-01-26
Branch
main

Index and sync dates describe this directory. View the source repository for code history.

GitHub ↗

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