unity-editor-control
Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.
Explorez les skills IA publiés de Sharks820 et consultez leurs instructions source.
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Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.
Use before committing code or after major changes to verify performance. Catches expensive operations before they cause frame drops.
Use when you need to generate game art - sprites, textures, 3D model concepts. Uses FREE HuggingFace AI models.
Use when designing new Unity components (MonoBehaviours, ScriptableObjects, systems). Ensures proper architecture before writing code.
Use when modifying game balance numbers (damage, capture rates, synergy values). Validates changes won't break the game.
Use for GitHub operations - creating PRs, checking CI status, reviewing PR comments, managing issues.
Use when modifying VERA dialogue or testing her personality system. Ensures she remains consistent and her glitches work properly.
Create ASCII and Mermaid architecture diagrams before implementation
Generate UI mockups for VeilBreakers before implementation (ASCII layout + optional FLUX)
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.