Rechercher

PythonReactSEOPDF
GitHub Skill

unity-editor-control

Use when you need to interact with Unity Editor - run builds, get debug output, manipulate scenes, or check for compile errors.

Sharks820☆ 0 Étoiles du dépôt0 Forks du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

Voir la source ↗Guides

Instructions

Unity Editor Control

Overview

This skill triggers the mcp-unity MCP server for direct Unity Editor manipulation.

When to Use

  • "Run the game" / "Play the scene"
  • "Build the project"
  • "Check for compile errors"
  • "Get Unity console output"
  • "Create a new scene"
  • "Add a GameObject to the scene"

Available Operations

Build & Run
- Run project in Play mode
- Build standalone player
- Stop running game
Debug Information
- Get console output (errors, warnings, logs)
- Check compile status
- Get project settings
Scene Operations
- Create new scenes
- Load existing scenes
- Add GameObjects
- Modify scene hierarchy

Usage Pattern

  1. Before coding: Check if Unity compiles with current code
  2. After coding: Verify no compile errors introduced
  3. Testing: Run the game to test changes
  4. Debugging: Get console output to diagnose issues

MCP Server

Server: mcp-unity Package: @anthropic/mcp-server-unity Requires: Unity Editor running with MCP bridge enabled

Integration Notes

  • Unity must be open with the VeilBreakers3D project loaded
  • MCP bridge must be installed in Unity (via Package Manager)
  • Commands execute in the context of the active scene

Workflow Example

1. Make code changes using Serena
2. USE THIS SKILL to check compile status
3. If errors: Use unity-debugger agent to investigate
4. If clean: USE THIS SKILL to run and test
5. Check console output for runtime errors

Exemples

Consultez les exemples du dépôt source.

Voir la source ↗

Historique source

Date d’indexation
2026-01-20
Mise à jour de l’index
2026-01-26
Branch
main

Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.

GitHub ↗

chat Comments (0)

chat_bubble_outline

No comments yet. Be the first to share your thoughts!