creating-workflows
Use this skill when creating automated multi-phase workflows for development tasks using claude-flow orchestration. Implements patterns for implementation kickoff, verification, retry loops, and failure recover...
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Use this skill when creating automated multi-phase workflows for development tasks using claude-flow orchestration. Implements patterns for implementation kickoff, verification, retry loops, and failure recover...
Generate comprehensive, publication-quality technical manuals with thematic storytelling using multi-agent orchestration. Use when user asks for themed documentation, narrative technical guides, memorable train...
Orchestrate multi-agent systems with handoffs, routing, and workflows across AI providers. Use when building complex AI systems requiring agent collaboration, task delegation, or workflow coordination. Trigger...
Creates production-ready design files, prototypes, and specifications for development teams. Translates validated concepts into detailed, implementable designs with comprehensive specs for developers. Produces...
Scaffold development rules for AI coding agents. Auto-invoked when user asks about setting up rules, coding conventions, or configuring their AI agent environment.
Build Python TUI applications using the Textual framework. Use this skill when the user asks to create terminal user interfaces, CLI dashboards, TUI apps, or interactive terminal applications in Python. Generat...
This skill should be used when the user asks to "/gobby-plan", "create plan", "plan feature", "write specification". Guide users through structured specification planning and task creation.
This skill should be used when the user asks to "/gobby-plan", "create plan", "plan feature", "write specification". Guide users through structured specification planning and task creation.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
This skill should be used when the user asks to "plan a feature", "create a plan", "design an implementation", or enters plan mode. 7-phase methodology with specialized agents.
Bevy game development guidance for Rust/Bevy projects, covering ECS architecture, system scheduling, events, helper utilities, project structuring, and build/performance profiles. Use when designing, reviewing,...
Create distinctive, bold UI designs that avoid generic AI aesthetics. This skill should be used when users want frontend components with strong visual identity, creative typography, intentional color palettes,...
Generate cohesive UI audio themes with subtle, minimal sound effects for applications. This skill should be used when users want to create a set of coordinated interface sounds for wallet apps, dashboards, or w...
Use the Ralph Wiggum CLI for autonomous AI coding loops. Use when running ralph commands, setting up autonomous coding workflows, or managing AI agent loops for planning and building features.
Contains critical information about how you must work differently with projects using 'beads'. Load in world, and anywhere else that beads is in use.
Comprehensive guidance for Minecraft mod development with Fabric, including porting from other mod loaders (Forge, NeoForge). Integrates MCP servers for decompilation, documentation access, and mixin validation...
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which s...
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire,...
Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulat...
Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements. Use when starting an R3F project or needing...
Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which parti...
Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics...
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spa...
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.