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GitHub Skill

bevy-game-dev

Bevy game development guidance for Rust/Bevy projects, covering ECS architecture, system scheduling, events, helper utilities, project structuring, and build/performance profiles. Use when designing, reviewing, or refactoring Bevy game code; adding systems/components/resources; organizing plugins and states; or tuning build and release workflows.

Stephanvs☆ 6 Étoiles du dépôt0 Forks du dépôt

Installation

Suivez les instructions du dépôt pour votre agent. Consultez les fichiers et dépendances avant l’installation.

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Instructions

Bevy Game Dev

Overview

Use this skill to apply Bevy best practices when designing or reviewing game architecture, ECS patterns, scheduling, and build profiles.

Workflow

  1. Clarify the task goal (feature, refactor, performance, build pipeline).
  2. Identify Bevy version, states, and existing module/plugin layout.
  3. Apply ECS patterns for entities, IDs, and helper utilities.
  4. Define system scheduling with state bounds, sets, and explicit ordering.
  5. Validate project structure (prelude, internal plugins, system grouping).
  6. Adjust build and performance settings when needed.

References

  • Read references/bevy-best-practices.md for patterns, snippets, and build profile blocks.
  • Use the reference as the canonical source for recommendations.

Output Guidance

  • Provide stepwise changes or concrete snippets tailored to the user’s codebase.
  • Call out ordering dependencies between systems, sets, and events.
  • When touching build profiles, include the exact Cargo.toml blocks and commands.

Exemples

Consultez les exemples du dépôt source.

Voir la source ↗

Historique source

Date d’indexation
2026-01-20
Mise à jour de l’index
2026-01-26
Branch
main

Les dates concernent ce répertoire. Consultez le dépôt pour l’historique du code.

GitHub ↗

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