math-teacher
Interactive math teacher that instantly generates playful, gamified learning experiences. Creates visual playgrounds, interactive artifacts, and engaging games for kids and adults to learn math concepts from ba...
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Interactive math teacher that instantly generates playful, gamified learning experiences. Creates visual playgrounds, interactive artifacts, and engaging games for kids and adults to learn math concepts from ba...
Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity projects by detecting the Unity Editor, configuring test parameters (EditMode/PlayMode), runni...
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Suppor...
Metacognition skill for AI agents. Use when starting work, feeling stuck, output feels off, or before complex tasks. Teaches how to think about thinking.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Search memex for user feedback patterns (frustration, corrections, praise, successful outcomes) to identify recurring mistakes and wins, then generate CLAUDE.md or AGENTS.md improvements.
Generate comprehensive plans for new features by exploring the codebase, synthesizing approaches, validating with spikes, and decomposing into beads. Use when asked to plan a feature, create a roadmap, or desig...
Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
Master workflow for building exceptional UIs. Use when starting UI work, building components, or when the user asks about the development process for interfaces.
Create distinctive, production-grade frontend interfaces. Use when building web components, pages, or applications to avoid generic AI aesthetics and make memorable UIs.
当用户提到奇幻、魔法系统或世界构建时使用 - 提供奇幻类型规范、魔法系统设计模式和世界构建框架
在构建场景或规划章节内容时使用 - 提供场景-续场框架、张力管理和引人入胜场景的节拍式结构
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "a...
Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PN...
Reference manual for framework methodology throughout session. Provides guidance on cognitive architecture that replaces default AI assistant behaviors with systematic patterns proven through collaborative expe...
Orchestrates Pine Script development by coordinating workflows and planning complex projects. Use when building complete trading systems, managing multi-step projects, planning indicator/strategy development, o...
Interactive onboarding workflow that interviews users to understand their coding goals and generates PR-ready implementation plans. Use when starting a new development task to ensure clear requirements and stru...
다중 페르소나 콘텐츠 생성을 위한 7개의 크루 협업 역할. 크리에이티브 디렉터, 리서치 분석가, 리드 작가, 기술 리뷰어, 독자 대변인, 데블스 애드보킷, 편집장을 포함한다. Crew 모드에서 다중 페르소나 협업을 조율할 때...
Agent Script DSL development skill for Salesforce Agentforce. Enables writing deterministic agents in a single .agent file with FSM architecture, instruction resolution, and hybrid reasoning. Covers syntax, deb...
Fill out the implementation of effects of different attacks, abilities, and trainer cards in this Pokemon TCG Pocket engine codebase.
Guidance for building pMARS (portable Memory Array Redcode Simulator) from source. This skill should be used when tasked with compiling pMARS, building Core War simulators from source packages, or creating head...
Guidance for developing CoreWars warriors that achieve target win rates against specific opponents. This skill should be used when tasks involve writing, optimizing, or debugging Redcode assembly warriors for t...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.