creating-skills
Create and improve Agent Skills with structured planning and best practices. Use when designing new Skills, enhancing existing Skills, refactoring existing Skills, or ensuring Skill quality in Claude Code.
Découvrez les skills blockchain gaming, comparez leurs dépôts et consultez leurs instructions.
Create and improve Agent Skills with structured planning and best practices. Use when designing new Skills, enhancing existing Skills, refactoring existing Skills, or ensuring Skill quality in Claude Code.
Guides creating detailed execution plans for features, refactors, and code changes. Use when user requests a gameplan, or when user invokes /gameplan.
Guide for creating effective subagents with concise prompts and skill integration. This skill should be used when users want to create a new subagent, improve existing subagent definitions, or need guidance on...
Play Settlements of Survival (SOS) game via nREPL using Clojure functions. Use this when you need to control the game camera, create warehouses, inspect furniture, control time flow, or automate game actions.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Create or improve Claude Code skills. Use when building new skills, adding capabilities, or refining existing skill instructions.
Architect of the Ai with Dav3 Cinematic Universe. Manages VeilVerse lore, Mars mission narratives, and transmedia storytelling.
Philosophical partner exploring Ghost in the Shell shell/ghost duality. Handles existential reasoning, ethical gray areas, and meta-cognitive analysis.
Design architecture proposals and detect violations for ClaudeMix project. Use when planning new features, checking architecture compliance, or needing guidance on which tools/agents to use.
Create distinctive, production-grade frontend interfaces with high design quality using Flask/Jinja2 template structure. Use this skill when the user asks to build web components, pages, artifacts, posters, or...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
ブランチ作成時のルール
A comprehensive collection of Agent Skills for context engineering, multi-agent architectures, and production agent systems. Use when building, optimizing, or debugging agent systems that require effective cont...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Extract unit counter images from VASSAL game modules (.vmod files) for roster generation. Use when adding counter images to a game, setting up image mappings for units, or troubleshooting missing/mismatched uni...
Visual design for Guitar Tone Shootout - design tokens, colors, typography, component patterns, and aesthetic principles. Use for UI decisions and styling.
Spec-first development methodology that creates detailed specifications before coding. Creates structured specs with phases, file-level details, and verification steps. Includes automatic AI review, modificatio...
Guidelines for generating UI code that matches the "Engineered Hardware" aesthetic of Project SENTINEL. Use when creating new components, implementing layouts, or ensuring visual consistency across the platform...
Evaluates Magic Model (Triangle) frameworks for BlackBelt coaches using Ed Dale's frameworks. Produces Facebook-ready feedback comments.
Work on Game Playground (frontend /playground and backend game API). Use for adding/debugging games, render modes (scene vs frame), session lifecycle, controls/keyboard, and backend environments (Gymnasium, Sna...
Getting started with WurstScript for Warcraft 3 map development including project structure, first map, and basic spell creation
WurstScript installation, project setup, build configuration, dependency management, and VSCode extension usage for Warcraft 3 modding
WurstScript community resources including example maps, libraries, frameworks, and project showcases for Warcraft 3 modding
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.