frontend-design
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
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Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Generate or refine world lore, locations, NPCs, factions, and prompt templates for The Shifting Atlas while respecting established docs, D&D constraints, and traversal invariants.
Complete Godot Engine knowledge base combining official documentation and source code analysis
這是一個示例 skill,展示如何創建和使用 Antigravity skills。當需要了解 skill 結構時使用。
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Example skill showing minimal structure. Use as a template for creating new skills.
Agent Skill that brainstorm and produce a plan (not implementation). Use when the user asks for planning, a roadmap, an investigation/debug plan, or approach comparisons; gather context, ask clarifying question...
Advanced persistent context management system for web development work that never loses context between Claude Desktop sessions. Automatically tracks, saves, and restores all work context, session history, deci...
Creates motion graphics and video content using AI video generation models (Veo, Runway). Supports product animations, social media videos, explainer content, and cinematic sequences for content workflows.
This skill should be used when the user asks to "build UI", "create interface", "design components", "implement frontend", or needs guidance on building accessible, performant interfaces with proper animation,...
Guidelines for creating/using the app’s typed global events system.
Expert in analyzing and validating GLTF/GLB file structure for 3D robot models, identifying mesh hierarchies, joint configurations, and preparing models for Three.js integration
Expert in creating 3D physics simulations with Three.js, React Three Fiber, Drei, and react-three/rapier. Use when asked to build 3D scenes, add physics to objects, create interactive 3D visualizations, impleme...
Autonomous agent for systematically upgrading applications with polished anime.js animations. Use when asked to add animations, improve UI polish, upgrade visual experience, or make an app feel more alive. Trig...
A guide for coding with UdonSharp. Use this when you are asked to create or edit UdonSharp programs. Code that inherits from UdonSharpBehavior falls under UdonSharp code.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, rou...
ゲームのコンセプトデザインを言語化するためのスキル。漠然としたアイデアを設計可能な形に変換する。使用タイミング:(1)「ゲームのコンセプトを考えたい」(2)「新しいゲームを作りたい」(3)「アイデアを整理したい」と言わ...
ゲームの要件定義書を作成するためのスキル。漠然としたゲームアイデアを設計可能な形に変換する。 使用タイミング:(1)「ゲームを作りたい」「新しいゲームを企画したい」と言われた時、 (2)「ゲームのアイデアを整理したい」...
ゲームの「面白さの仮説」を検証する画面1枚の超簡易プロトタイプを作成するスキル。 コンセプトデザインで定義した判断・行動・体験の核心が本当に成立するかを最短で検証する。 使用タイミング:(1)「プロトタイプを作りたい...
ゲームの「面白さ」を再現可能な構造として言語化するスキル。 以下の場面で使用: (1)新規ゲーム設計時に体験コアを定義する (2)既存ゲームの面白さを構造的に分析する (3)「ゲームの面白さを言語化したい」「体験を設計したい...
Guide for creating Agent Skills that extend Antigravity's capabilities. Use when creating new skills, updating existing skills, or packaging skills for distribution. Supports workspace skills (.agent/skills/) a...
Expert Guide for orchestrating Agent behaviors via Rules and Workflows. Capabilities include Autonomous Reasoning, Agile Process Management, and Cross-Skill Orchestration. Use to standardize project context (Ru...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include website...
Discover available effects, actions, and placeholders in a Sandestin project. Use when asking what effects exist, searching for functionality, or needing example invocations. Keywords: effects, actions, dispatc...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.