搜索

PythonReactSEOPDF

tools gaming AI 技能

发现 tools gaming 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。

分类目录: tools gaming

显示第 793–816 个,共 2,514 个

tools gaming 清除筛选

全部技能

GitHub

creating-workflows

delorenj

Use this skill when creating automated multi-phase workflows for development tasks using claude-flow orchestration. Implements patterns for implementation kickoff, verification, retry loops, and failure recover...

GitHub

thematic-doc-generator

delorenj

Generate comprehensive, publication-quality technical manuals with thematic storytelling using multi-agent orchestration. Use when user asks for themed documentation, narrative technical guides, memorable train...

GitHub

orchestrating-multi-agent-systems

BbgnsurfTech

Orchestrate multi-agent systems with handoffs, routing, and workflows across AI providers. Use when building complex AI systems requiring agent collaboration, task delegation, or workflow coordination. Trigger...

GitHub

design-production

mevans2120

Creates production-ready design files, prototypes, and specifications for development teams. Translates validated concepts into detailed, implementable designs with comprehensive specs for developers. Produces...

GitHub

scaffold-rules

plaited

Scaffold development rules for AI coding agents. Auto-invoked when user asks about setting up rules, coding conventions, or configuring their AI agent environment.

GitHub

textual

GobbyAI

Build Python TUI applications using the Textual framework. Use this skill when the user asks to create terminal user interfaces, CLI dashboards, TUI apps, or interactive terminal applications in Python. Generat...

GitHub

gobby-plan

GobbyAI

This skill should be used when the user asks to "/gobby-plan", "create plan", "plan feature", "write specification". Guide users through structured specification planning and task creation.

GitHub

gobby-plan

GobbyAI

This skill should be used when the user asks to "/gobby-plan", "create plan", "plan feature", "write specification". Guide users through structured specification planning and task creation.

GitHub

frontend-design

shekohex

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...

GitHub

planning-methodology

settlemint

This skill should be used when the user asks to "plan a feature", "create a plan", "design an implementation", or enters plan mode. 7-phase methodology with specialized agents.

GitHub

bevy-game-dev

Stephanvs

Bevy game development guidance for Rust/Bevy projects, covering ECS architecture, system scheduling, events, helper utilities, project structuring, and build/performance profiles. Use when designing, reviewing,...

GitHub

frontend-design

b-open-io

Create distinctive, bold UI designs that avoid generic AI aesthetics. This skill should be used when users want frontend components with strong visual identity, creative typography, intentional color palettes,...

GitHub

ui-audio-theme

b-open-io

Generate cohesive UI audio themes with subtle, minimal sound effects for applications. This skill should be used when users want to create a set of coordinated interface sounds for wallet apps, dashboards, or w...

GitHub

ralph-wiggum

yemyat

Use the Ralph Wiggum CLI for autonomous AI coding loops. Use when running ralph commands, setting up autonomous coding workflows, or managing AI agent loops for planning and building features.

GitHub

beads

bostonaholic

Contains critical information about how you must work differently with projects using 'beads'. Load in world, and anywhere else that beads is in use.

GitHub

minecraft-fabric-dev

MCDxAI

Comprehensive guidance for Minecraft mod development with Fabric, including porting from other mod loaders (Forge, NeoForge). Integrates MCP servers for decompilation, documentation access, and mixin validation...

GitHub

shader-router

Bbeierle12

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which s...

GitHub

shader-noise

Bbeierle12

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire,...

GitHub

structural-physics

Bbeierle12

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulat...

GitHub

r3f-router

Bbeierle12

Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements. Use when starting an R3F project or needing...

GitHub

particles-router

Bbeierle12

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which parti...

GitHub

builder-ux

Bbeierle12

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics...

GitHub

performance-at-scale

Bbeierle12

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spa...

GitHub

case-studies-reference

Bbeierle12

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite...

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。

更多筛选

热度筛选

热门标签