bevy-game-dev
Bevy game development guidance for Rust/Bevy projects, covering ECS architecture, system scheduling, events, helper utilities, project structuring, and build/performance profiles. Use when designing, reviewing, or refactoring Bevy game code; adding systems/components/resources; organizing plugins and states; or tuning build and release workflows.
安装与使用
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
查看来源 ↗使用指南技能说明
Bevy Game Dev
Overview
Use this skill to apply Bevy best practices when designing or reviewing game architecture, ECS patterns, scheduling, and build profiles.
Workflow
- Clarify the task goal (feature, refactor, performance, build pipeline).
- Identify Bevy version, states, and existing module/plugin layout.
- Apply ECS patterns for entities, IDs, and helper utilities.
- Define system scheduling with state bounds, sets, and explicit ordering.
- Validate project structure (prelude, internal plugins, system grouping).
- Adjust build and performance settings when needed.
References
- Read
references/bevy-best-practices.mdfor patterns, snippets, and build profile blocks. - Use the reference as the canonical source for recommendations.
Output Guidance
- Provide stepwise changes or concrete snippets tailored to the user’s codebase.
- Call out ordering dependencies between systems, sets, and events.
- When touching build profiles, include the exact
Cargo.tomlblocks and commands.
使用示例
查看来源仓库中的使用示例与配置说明。
查看来源 ↗来源历史
- 收录时间
- 2026-01-20
- 索引更新时间
- 2026-01-26
- Branch
- main
收录与同步日期属于本站记录。源码修改历史请查看来源仓库。
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