secondary-action-mastery
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.
发现 测试与安全 相关 Skills,比较来源仓库和用途,查看适合你工作流的技能说明。
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.
Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries
Use when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
Use when confirming user actions - success checkmarks, error alerts, form validation, save confirmations, or any animation acknowledging what the user did.
Use when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments where users should pause and absorb
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.
Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.
Use when implementing Disney's 12 animation principles in Adobe After Effects
Use when building micro-interactions between 100-200ms - tooltips appearing, dropdown opens, small feedback animations that feel quick but perceptible
Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.
Use when implementing Disney's 12 animation principles in Figma prototypes and Smart Animate
Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.
Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.
Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels
Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions that users consciously perceive
Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.
Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Use when implementing deformation effects, bounce animations, impact responses, or any motion requiring organic elasticity and weight expression.
Use when creating animations that convey strength, authority, or bold confidence in brand and product.
Use when animation causes dizziness, nausea, disorientation, or vestibular discomfort
Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。