cautiouskurns
Building open-source Claude skills. 27 skills with 0 total stars.
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Create and maintain a Systems Bible documenting all technical systems, their architectures, interactions, and implementa...
Validate game concepts by analyzing technical feasibility, scope warnings, and comparing to similar games. Use this when...
Debug errors from screenshots with deep analysis to fix the immediate issue and proactively identify related errors. Use...
Generate concise specifications for development tools, editors, and utilities. Use this when planning a new tool, editor...
Analyze GDScript code for quality, best practices, anti-patterns, and refactoring opportunities. Use this when the user...
Generate comprehensive Game Design Documents for full production games. Use this when transitioning from prototype to fu...
Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game ar...
Implement a feature spec by creating all necessary scenes, scripts, and resources. Use this when the user wants to imple...
Refine vague feature ideas into structured Feature Idea Briefs through interactive Q&A. Use this when the user has a rou...
Expand a prototype GDD into a vertical slice GDD, adding polish, content scope, and quality bar definitions. Use this wh...
Implement tool features from roadmaps, building editor plugins, standalone tools, and CLI utilities for game development...
Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspirat...