agent-orchestration-planner
Designs multi-step agent workflows with tool usage, retry logic, state management, and budget controls. Provides orchestration diagrams, tool execution order, fallback strategies, and cost limits. Use for "AI a...
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Designs multi-step agent workflows with tool usage, retry logic, state management, and budget controls. Provides orchestration diagrams, tool execution order, fallback strategies, and cost limits. Use for "AI a...
Creates smooth animations and micro-interactions using Framer Motion including page transitions, gestures, scroll-based animations, and orchestrated sequences. Use when users request "add animation", "framer mo...
Frontend development skill for Quest Keeper AI Tauri application. Use when working on React components, Zustand stores, Three.js battlemaps, TailwindCSS styling, or Tauri shell integration. Triggers on mentions...
Test-Driven Development combined with emergent playtesting for Quest Keeper AI. Use when running playtest sessions, writing tests, debugging game feel issues, or following the RED-GREEN-REFACTOR cycle.
Master orchestration skill for Quest Keeper AI development. Use when working on ANY part of Quest Keeper AI - coordinates between frontend (Tauri/React), backend (rpg-mcp), and documentation. Triggers on any me...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Use this skill when working with Playgama Bridge SDK for Defold games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features usin...
Use this skill when working with Playgama Bridge SDK for Godot games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using...
Use this skill when working with Playgama Bridge SDK for HTML5 games. Activates for game development involving cross-platform publishing, advertisements, in-app purchases, leaderboards, or social features using...
Activate this skill when analyzing iOS app UI/UX, evaluating iOS design patterns, proposing iOS interface improvements, or creating iOS implementation specifications. Provides deep expertise in Apple Human Inte...
Autonomous meta-skill for creating high-quality custom slash commands using 5-phase workflow with multi-agent validation and quality gates. Use when user requests new slash command, reusable prompt automation,...
Interactive planning and execution for complex tasks. Use when breaking down multi-step projects (planning) or executing approved plans through delegation (execution). Planning creates milestones with specifica...
Spawn 5 parallel Explore agents to discover project constraints. TRIGGERS - constraint scan, degrees of freedom, /ralph:start Step 1.4.5, project memory analysis.
Guide for writing and improving Claude Code skills. Use when creating new skills, debugging why skills aren't activating, or improving skill descriptions and structure.
Control Blender for 3D modeling, scene creation, and rendering operations via MCP with PolyHaven, Sketchfab, Hyper3D Rodin, and Hunyuan3D integrations
Implements scroll-driven storytelling experiences with pinned sections, progressive reveals, and scroll-linked animations. Use when asked to build scrollytelling, scroll-driven animations, parallax effects, nar...
Perform one frontier-directed exploration episode. Selects farthest reachable position and attempts to reach it via nav primitives.
Equip an item from inventory into hand or offhand. Returns success/failure
Drop items from inventory into the world as entities - embodied manipulation. Returns dropped items
Enumerate possible nearby frontier positions within a bounded number of nav actions (over-approx; simulation only).
Build / modify world - place blocks. ASYNCHRONOUS. Returns request acceptance status
Start a ScienceWorld episode. Reads scenario, difficulty, and seed from scienceworld_config in character YAML. Returns the initial observation plus a session_id for subsequent steps.
Left-click style interaction (entities or blocks). Returns success/failure
How to collect items from the world into inventory - automatic pickup when close enough.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.