data-persistence
Implements save/load systems using Resources, JSON, ConfigFile, and file encryption. Use when persisting game data, settings, and player progress.
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Implements save/load systems using Resources, JSON, ConfigFile, and file encryption. Use when persisting game data, settings, and player progress.
Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.
Implements procedural generation techniques including noise-based terrain, dungeon generation, wave function collapse, and random world building. Use when creating procedurally generated content.
Implements state machine patterns for game logic, AI, and animations including hierarchical state machines and pushdown automata. Use when building complex game behaviors.
Use of the virtual environment for Python code
Generate a storyboard with ComfyUI image prompts from the script. Use after script.md exists in the project folder.
Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any compon...
Build optimal Whiteout Survival lineups for specific events. Use when user asks about Bear Trap, Crazy Joe, SvS, garrison, rally, or arena compositions. Provides hero recommendations and troop ratios.
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects"...
Implements AI navigation and pathfinding using NavigationServer, behavior systems, and steering behaviors. Use when building NPC movement and decision-making.
Implements NPC and AI systems including pathfinding, behavior trees, state machines, combat AI, perception systems, and NPC management. Use when building enemy AI, friendly NPCs, boss fights, or any autonomous...
Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.
Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides...
Researches Whiteout Survival game data from verified tiered sources. Use when looking up building costs, troop stats, hero info, chief gear, war academy, or any game mechanics. Automatically selects the best so...
Il Nucleo Generativo del sistema. Analizza le necessità operative e genera nuove Entità (Skill) specializzate.
Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling. Use when building RPG mechanics, progression systems, or monetization features.
Create distinctive frontend interfaces with faux-ASCII aesthetic, warm dark palettes, and expressive motion. Use when user mentions ASCII art, dot matrix, scanline effects, terminal aesthetic, pixelated figures...
Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene",...
Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.
FrankX Publishing Factory - Research, write, edit, design, package, publish, market, iterate
Estetica Avanzata, UI Premium e Design Dinamico (Aesthetics Engine).
2D game development principles. Sprites, tilemaps, physics, camera.
Provides Roblox-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Roblox-specific behaviors, services, or common pitfalls.
Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage f...
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.