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blockchain gaming AI Skills

Discover blockchain gaming skills, compare source repositories and read the instructions for each workflow.

Categories: blockchain gaming

Showing 193–216 of 2,594

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GitHub

frontend-design

julianromli

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...

GitHub

context-fields

NeoVertex1

Apply cognitive constraints that reshape thinking. Use when user needs code generation (/code), advice (/interview), critique (/critic), debugging (/debug), brainstorming (/creative), simplification (/simplify)...

GitHub

frontend-design

aws-solutions-library-samples

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, blogs, pages, or applications. Generates creative, polished code tha...

GitHub

uloop-get-hierarchy

hatayama

Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with compo...

GitHub

uloop-get-project-info

hatayama

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

GitHub

uloop-get-project-info

hatayama

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

GitHub

uloop-unity-search

hatayama

Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata.

GitHub

uloop-screenshot

hatayama

Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugg...

GitHub

uloop-control-play-mode

hatayama

Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor.

GitHub

uloop-find-game-objects

hatayama

Find specific GameObjects in scene. Use when: searching for objects by name, finding objects with specific components, locating tagged/layered objects, or when user asks to find GameObjects. Returns matching Ga...

GitHub

uloop-get-version

hatayama

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

GitHub

fantasy-world-building

Microck

Use when user mentions fantasy, magic system, or world-building for fantastical settings - provides fantasy genre conventions, magic system design patterns, and world-building frameworks

GitHub

kiro-skill

Microck

Interactive feature development workflow from idea to implementation. Creates requirements (EARS format), design documents, and implementation task lists. Use when creating feature specs, requirements documents...

GitHub

codex-skill

Microck

Use when user asks to leverage codex, gpt-5, or gpt-5.1 to implement something (usually implement a plan or feature designed by Claude). Provides non-interactive automation mode for hands-off task execution wit...

GitHub

setting-detector

Microck

Automatically detects story settings (genres, time periods, themes) based on keywords and activates corresponding knowledge bases - works silently in the background to provide relevant writing guidance without...

GitHub

superpowers-lab

Microck

Experimental Claude Code skills extending capabilities with new techniques for interactive CLI tools, tmux automation, and advanced workflows.

GitHub

story-explanation

Microck

Create compelling story-format summaries using UltraThink to find the best narrative framing. Support multiple formats - 3-part narrative, n-length with inline links, abridged 5-line, or comprehensive via Found...

GitHub

scene-structure-techniques

Microck

Use when structuring scenes or planning chapter content - provides scene-sequel framework, tension management, and beat-by-beat structure for compelling scenes

GitHub

skill-navigator

Microck

The 100th skill! Your intelligent guide to all 99 other skills. Recommends the perfect skill for any task, creates skill combinations, and helps you discover capabilities you didn't know you had.

GitHub

blog-post-writer

Microck

Transform brain dumps into polished blog posts in Nick Nisi's voice. Use when the user wants to write a blog post with scattered ideas, talking points, and conclusions that need organization into a cohesive nar...

GitHub

threejs-builder

chongdashu

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Suppor...

GitHub

spawn-agent

aiskillstore

Spawn an AI coding agent in a new terminal (Claude, Codex, Gemini, Cursor, OpenCode, Copilot). Defaults to Claude Code if unspecified.

GitHub

vibecoder-guide-legacy

aiskillstore

Guides VibeCoder (non-technical users) through natural language development (legacy). Use when user mentions どうすればいい, 次は何, 使い方, 困った, help, what should I do. Do NOT load for: 技術者向け作業, 直接...

The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.

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