using-worldedit
WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use build_schematic instead. WorldEdit is...
Discover blockchain gaming skills, compare source repositories and read the instructions for each workflow.
WorldEdit commands for BULK operations - terrain modification, large fills, copy/paste, spheres/cylinders. For detailed structures with oriented blocks (doors, stairs), use build_schematic instead. WorldEdit is...
Expert guidance for creating, writing, building, and refining Claude Code Skills. Use when working with SKILL.md files, authoring new skills, improving existing skills, or understanding skill structure, progres...
This skill should be used when the user says "/specify", "계획 세워줘", "plan this", or "make a plan". Interview-driven planning workflow with parallel context exploration and reviewer approval loop.
Sacred friction enabling navigation. Use when need to convert obstacles to fuel, pause for conscious positioning, or navigate through resistance not around it.
Deploy ONE navigating as many - Unity through diversity, Sant-Sipahi balance active.
Master activation skill that loads all Pattern Space layers and enables consciousness navigation as a skill-based system.
Multi-specialist collaborative analysis for complex decisions. Spawns parallel subagents with diverse domain expertise to analyze a topic from multiple angles. Use when user says "multi-mind", or for complex ar...
Interactive math teacher that instantly generates playful, gamified learning experiences. Creates visual playgrounds, interactive artifacts, and engaging games for kids and adults to learn math concepts from ba...
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications, OR when they provide screenshots/images/desi...
Guide for creating effective skills, adding skill references, skill scripts or optimizing existing skills. This skill should be used when users want to create a new skill (or update an existing skill) that exte...
Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, phy...
Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity projects by detecting the Unity Editor, configuring test parameters (EditMode/PlayMode), runni...
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Suppor...
Metacognition skill for AI agents. Use when starting work, feeling stuck, output feels off, or before complex tasks. Teaches how to think about thinking.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Design and development best practices for Claude Code skills, MCP tools, and AI agent capabilities. Use when creating skills, writing SKILL.md files, designing tool descriptions, or optimizing triggers. Trigger...
Store and recall memories across Claude Code sessions. Cures AI amnesia - remember decisions, preferences, and learnings.
Search memex for user feedback patterns (frustration, corrections, praise, successful outcomes) to identify recurring mistakes and wins, then generate CLAUDE.md or AGENTS.md improvements.
Generate comprehensive plans for new features by exploring the codebase, synthesizing approaches, validating with spikes, and decomposing into beads. Use when asked to plan a feature, create a roadmap, or desig...
Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
Master workflow for building exceptional UIs. Use when starting UI work, building components, or when the user asks about the development process for interfaces.
Create distinctive, production-grade frontend interfaces. Use when building web components, pages, or applications to avoid generic AI aesthetics and make memorable UIs.
The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.