build-game
Build the Asciicker game executable using the Mac makefile. Use when building the game, recompiling after changes, or when the user asks to build or compile the game.
浏览 rikiyanai 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。
已收录技能
7收录技能的仓库 Stars 合计
7仓库 Forks
7平均每个技能的仓库 Stars
1同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。
Build the Asciicker game executable using the Mac makefile. Use when building the game, recompiling after changes, or when the user asks to build or compile the game.
Manage session memory - load context, summarize sessions, compress old sessions, search memory
Build the Asciicker game for web using Emscripten, diagnose web build failures, and test WebAssembly output. Leverages specialized MCP agents (Serena, Context7, Chrome DevTools) for deep analysis and debugging.
Validate Blender AKM (Asciicker Mesh) export files, check mesh format, and verify compatibility with the Asciicker engine. Use when exporting from Blender, checking mesh files, or troubleshooting mesh loading.
Test the grass terrain implementation in the editor and game. Use when verifying grass/water terrain, testing material changes, or checking terrain visibility. Includes verification steps from TESTING_GUIDE.md.
Build the Asciicker map editor (asciiid) using the Mac makefile. Use when building the editor, recompiling after changes, or when the user asks to build or compile the editor.
Add a new terrain material definition (dirt, stone, sand, etc.) to the Asciicker material system. Use when adding new materials, defining terrain types, or expanding the material palette.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。