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hatayama AI Skills

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浏览 hatayama 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。

作者统计

已收录技能

60

收录技能的仓库 Stars 合计

4,790

仓库 Forks

428

平均每个技能的仓库 Stars

80

同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。

60 个技能

全部技能

GitHub

uloop-get-unity-search-providers

hatayama

Get details about available Unity Search providers. Use when you need to: (1) Discover available search providers and their IDs, (2) Understand search capabilities and filters, (3) Configure unity-search with s...

GitHub

uloop-get-logs

hatayama

Get Unity Console output including errors, warnings, and Debug.Log messages. Use when you need to: (1) Check for compile errors or runtime exceptions after code changes, (2) See what Debug.Log printed during ex...

GitHub

uloop-compile

hatayama

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running te...

GitHub

uloop-clear-console

hatayama

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

GitHub

uloop-hello-world

hatayama

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

GitHub

uloop-execute-dynamic-code

hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...

GitHub

uloop-unity-search

hatayama

Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files wi...

GitHub

uloop-get-hierarchy

hatayama

Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on...

GitHub

uloop-find-game-objects

hatayama

Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.

GitHub

uloop-control-play-mode

hatayama

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

GitHub

uloop-run-tests

hatayama

Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.

GitHub

uloop-get-hierarchy

hatayama

Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with compo...

GitHub

uloop-execute-dynamic-code

hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...

GitHub

uloop-clear-console

hatayama

Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console.

GitHub

uloop-compile

hatayama

Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.

GitHub

uloop-hello-world

hatayama

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

GitHub

uloop-execute-dynamic-code

hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...

GitHub

uloop-focus-window

hatayama

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...

GitHub

uloop-hello-world

hatayama

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

GitHub

uloop-get-logs

hatayama

Check Unity Console logs. Use when user says: 'check the logs', 'what's in the console', 'show me the errors', 'why did it fail', 'what happened', 'see what printed'. Retrieves errors, warnings, and Debug.Log m...

GitHub

uloop-get-project-info

hatayama

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

GitHub

uloop-get-provider-details

hatayama

Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider opti...

GitHub

uloop-get-project-info

hatayama

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

GitHub

uloop-unity-search

hatayama

Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata.

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。