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CesarAugustusGroB AI Skills

GitHub ↗

浏览 CesarAugustusGroB 维护的已发布 AI 技能,比较用途与说明,并通过来源仓库了解安装方式。

作者统计

已收录技能

5

收录技能的仓库 Stars 合计

0

仓库 Forks

0

平均每个技能的仓库 Stars

0

同一仓库中的多个技能可能共享 Stars,合计包含重复仓库数据。

5 个技能

全部技能

GitHub

combat-ui-pattern-a

CesarAugustusGroB

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any compon...

GitHub

exploration-creator

CesarAugustusGroB

Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides...

GitHub

combat-system-creator

CesarAugustusGroB

Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage f...

GitHub

jutsu-creator

CesarAugustusGroB

Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.

GitHub

art-style-creator

CesarAugustusGroB

Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidel...

默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。