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CesarAugustusGroB AI Skills

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Browse published AI skills maintained by CesarAugustusGroB. Compare skill descriptions and follow each source repository for setup instructions.

Author statistics

Indexed skills

5

Repository stars across indexed skills

0

Repository forks

0

Average repository stars per indexed skill

0

Repository stars may repeat across skills from the same repository.

5 skills

Browse skills

GitHub

combat-ui-pattern-a

CesarAugustusGroB

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any compon...

GitHub

exploration-creator

CesarAugustusGroB

Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides...

GitHub

combat-system-creator

CesarAugustusGroB

Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage f...

GitHub

jutsu-creator

CesarAugustusGroB

Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.

GitHub

art-style-creator

CesarAugustusGroB

Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidel...

The default order uses GitHub repository stars from our indexed data. Stars belong to the source repository and may be shared by multiple skills. They indicate repository interest, not skill installs or an independent quality score.