d20-rules
This skill should be used when the GM needs to look up rules, reference what the SRD says, find official rules, get exact wording, check RAW (rules as written), verify rules references, or understand how mechan...
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Skills indexés
16Étoiles des dépôts des skills indexés
16Forks du dépôt
0Moyenne des étoiles par skill indexé
1Les étoiles d’un dépôt peuvent se répéter entre ses skills.
This skill should be used when the GM needs to look up rules, reference what the SRD says, find official rules, get exact wording, check RAW (rules as written), verify rules references, or understand how mechan...
This skill should be used when creating a new Daggerheart campaign, establishing world tone and themes, selecting or building a campaign frame, or reframing an existing adventure. Campaign frames provide pitch,...
This skill should be used when the GM needs to roll dice or when the user asks to "roll dice", "make a dice roll", "roll for initiative", "roll a skill check", "roll damage", or needs to resolve RPG mechanics w...
This skill should be used when creating Daggerheart adversaries, building stat blocks, designing encounters, or determining enemy difficulty. Invoke when the GM needs to create enemies, generate adversary stat...
This skill should be used when the GM needs to handle combat situations, including starting combat, rolling initiative, resolving attack rolls, managing combat encounters, rolling damage, tracking hit points, a...
This skill should be used when the GM needs to handle spellcasting situations, including resolving spell effects, managing spell slots, calculating spell save DCs, handling concentration, resolving spell attack...
This skill should be used when the GM needs to handle Daggerheart combat, including action roll resolution, Hope/Fear token economy, spotlight flow, damage tracking, reaction rolls, and managing combat encounte...
This skill should be used when handling domain cards and magical abilities in Daggerheart, including looking up domain card effects, understanding Recall costs, making Spellcast Rolls, selecting domain cards du...
This skill should be used when the GM needs to help players create characters, roll for stats, assign ability scores, handle leveling up, increase hit points, choose classes, pick proficiencies, or manage playe...
This skill should be used when the GM needs panel creation ideas or atmospheric enhancement suggestions. Triggers on: - "What panels should I create" or "panel suggestions" - Requests for atmospheric panels mat...
This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on "fail forward", "succeed at cost", "yes and", "how do...
This skill should be used when the GM needs to look up Daggerheart rules, reference what the SRD says, find official rules, get exact wording, check RAW (rules as written), verify rules references, or understan...
This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is null. Triggers include: "create a character", "make a new character", "ro...
Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application i...
This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define Experiences with bounded constraints, choose domain cards, or handle level ad...
This skill should be used when the GM needs to create NPCs or monsters, generate stat blocks, determine enemy stats, design creatures, or generate adversaries for d20-style RPG encounters. Provides SRD 5.2 stat...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.