ios-ui-ux
UI/UX design principles for iOS. Use when designing screens, making UI look good, user flow design, handling loading states, empty states, error states, animations, navigation patterns, accessibility, dark mode...
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UI/UX design principles for iOS. Use when designing screens, making UI look good, user flow design, handling loading states, empty states, error states, animations, navigation patterns, accessibility, dark mode...
SwiftUI project structure. Use when creating new projects, new features, new screens, file placement, file naming, folder organization, code refactoring, ViewModel separation, standard directory structure, MVVM...
Figma integration for design specs. Use when getting colors, typography, spacing from Figma, exporting component specs, syncing design tokens, implementing UI from Figma design.
Spec-driven development workflow for iOS. Use when creating new features, writing requirements, design documents, implementation plans, EARS notation, user stories, acceptance criteria, property-based testing.
Build and test iOS apps with Xcode. Use when building projects, running tests, checking errors, getting build logs, listing schemes, clean builds, archiving apps.
Create UI components for SwiftUI. Use when creating buttons, cards, input fields, modals, bottom sheets, loading views, empty states, creating components from design images, coding UI from Figma, making custom...
Debug and fix iOS/Swift errors. Use when encountering compile errors, runtime errors, crashes, memory leaks, performance issues, SwiftUI preview not working, build failures.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.