skill-improver
This skill should be used at natural checkpoints (after completing complex tasks, at session end, or when friction occurs) to reflect on skill and process execution and identify targeted improvements. Use when...
Explorez les skills IA publiés de bfollington et consultez leurs instructions source.
Skills indexés
6Étoiles des dépôts des skills indexés
180Forks du dépôt
30Moyenne des étoiles par skill indexé
30Les étoiles d’un dépôt peuvent se répéter entre ses skills.
This skill should be used at natural checkpoints (after completing complex tasks, at session end, or when friction occurs) to reflect on skill and process execution and identify targeted improvements. Use when...
This skill should be used whenever domain modeling is taking place. It provides specialized guidance for type-driven and data-driven design based on Rich Hickey and Scott Wlaschin's principles. The skill helps...
This skill should be used when working with Strudel.cc, a live-coding music environment. Use when creating musical patterns, drum sequences, melodies, basslines, or generative compositions. The user will always...
This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-ba...
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, U...
This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.