ralph-worker-gamedesigner
Game Designer worker agent for event-driven orchestration
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88Repository stars across indexed skills
88Repository forks
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Game Designer worker agent for event-driven orchestration
Single Ralph iteration with full visibility - learn before going AFK
File read/write permissions for all Ralph agents
Auxiliary script management rules for Ralph agents
Pending message delivery and processing for Ralph agents - watchdog restart, message reading
Context window auto-reset procedures for Ralph agents
PM coordinator for single-agent orchestration mode - no polling, handoff-based
Message acknowledgment protocol for worker agents - confirm message receipt to PM
Handoff protocol for single-agent orchestration mode
Detect and validate client-authoritative vs server-authoritative architecture gaps
Message-based communication protocol for event-driven multi-agent orchestration
Atomic file update patterns to prevent corruption
Server-authoritative multiplayer development with Colyseus framework
Worker pool architecture - agents complete work and exit, watchdog orchestrates
Unified process lifecycle management for all Ralph agents
Post-processing effects with React Three Fiber
React Three Fiber core patterns for scene composition and game loop
Game UI and HUD animation patterns for React Three Fiber games
Start autonomous Ralph loop - work through PRD tasks iteratively until complete
Worker loop - execute tasks assigned by coordinator
Performance optimization techniques for R3F and Three.js
Signed Distance Functions for shader-based 3D primitives
GLSL shader creation process and patterns for R3F
Routes to appropriate Ralph skills based on agent role and task signals
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