pm-configuration-asset-coordination
Asset coordination best practices for parallel development between Developer and Tech Artist. Use when managing parallel asset-related tasks, coordinating model loading with material creation, ensuring asset de...
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Asset coordination best practices for parallel development between Developer and Tech Artist. Use when managing parallel asset-related tasks, coordinating model loading with material creation, ensuring asset de...
Complete Developer workflow orchestration - worktree coordination, task research sequence, skill invocation flow, PRD synchronization, exit conditions. Reference other skills for detailed implementation guidanc...
GDD review and research during playtest phase. Use during playtest phase BEFORE sending playtest_session_report to PM, after completing gameplay testing, after reviewing retrospective pain points, or before fin...
Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.
Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.
E2E test creation for Developer - write tests using Playwright API for feature validation
Player input validation testing patterns for WASD, mouse, and touch controls
E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.
Shared helper patterns for Playwright MCP validation agents. Reuses Page Object patterns from E2E tests.
Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit and E2E tests when missing following acceptance criteria. Use during validation before code review.
Asset loading performance validation using Playwright. Use when validating FBX model loading performance and memory usage, testing asset loading across different environments, ensuring proper error handling for...
Git worktree practical examples for parallel agent development
Git worktree setup and management for parallel agent development. Use when working in isolated git worktrees to avoid merge conflicts between Developer and Tech Artist agents.
Worker agent for single-agent orchestration mode - no polling, handoff-based
Single Ralph iteration with full visibility - learn before going AFK
Core R3F/Three.js performance optimization principles. Use when FPS drops below 60.
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