Task Router Skill
Task Router
Turn a source image (or multi-color mask image) into a 3D-printable bas-relief STL by mapping colors (or grayscale) to heights. Use when you have an image from an image-gen skill (nano-banana-pro, etc.) and want a real, printable model (STL) via a deterministic pipeline.
Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.
SkillHub CLI
skillhub install ajmwagar/image-to-relief-stlInspect the source and compatibility requirements, then follow its installation steps.
Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.
Generate a watertight, printable STL from an input image by mapping colors (or grayscale) to heights.
This is an orchestrator-friendly workflow:
Ask the image model for:
That makes segmentation reliable.
bash scripts/image_to_relief.sh input.png --out out.stl \
--mode palette \
--palette '#000000=3.0,#ffffff=0.0' \
--base 1.5 \
--pixel 0.4
bash scripts/image_to_relief.sh input.png --out out.stl \
--mode grayscale \
--min-height 0.0 \
--max-height 3.0 \
--base 1.5 \
--pixel 0.4
out.stl (ASCII STL)out-preview.svg (vector preview via potrace; best-effort)--pixel parameter controls resolution (smaller = higher detail, bigger STL).These signals come from indexed source analysis and may lag behind changes. Check the current source files.
# image-to-relief-stl Generate a **watertight, printable STL** from an input image by mapping colors (or grayscale) to heights. This is an orchestrator-friendly workflow: - Use **nano-banana-pro** (or any image model) to generate a **flat-color** image. - Run this skill to convert it into a **bas-relief** model. ## Practical constraints (to make it work well) Ask the image model for: - **exactly N solid colors** (no gradients) - **no shadows / no antialiasing** - bold shapes with clear edges That makes segmentation reliable. ## Quick start (given an image) ```bash bash scripts/image_to_relief.sh input.png --out out.stl \ --mode palette \ --palette '#000000=3.0,#ffffff=0.0' \ --base 1.5 \ --pixel 0.4 ``` ### Grayscale mode ```bash bash scripts/image_to_relief.sh input.png --out out.stl \ --mode grayscale \ --min-height 0.0 \ --max-height 3.0 \ --base 1.5 \ --pixel 0.4 ``` ## Outputs - `out.stl` (ASCII STL) - optional `out-preview.svg` (vector preview via potrace; best-effort) ## Notes - This v0 uses a **raster heightfield** meshing approach (robust, no heavy CAD deps). - The `--pixel` parameter controls resolution (smaller = higher detail, bigger STL).
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