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image-to-relief-stl

Turn a source image (or multi-color mask image) into a 3D-printable bas-relief STL by mapping colors (or grayscale) to heights. Use when you have an image from an image-gen skill (nano-banana-pro, etc.) and want a real, printable model (STL) via a deterministic pipeline.

ajmwagar0 source installs☆ 0 Repository stars

Installation

Follow the repository instructions for this skill and your agent. Review the files and dependencies before adding it to your workflow.

SkillHub CLI

skillhub install ajmwagar/image-to-relief-stl

Inspect the source and compatibility requirements, then follow its installation steps.

Give your agent the source link and ask it to inspect instructions and dependencies before explaining the installation steps.

View source ↗Guides

Skill instructions

image-to-relief-stl

Generate a watertight, printable STL from an input image by mapping colors (or grayscale) to heights.

This is an orchestrator-friendly workflow:

  • Use nano-banana-pro (or any image model) to generate a flat-color image.
  • Run this skill to convert it into a bas-relief model.

Practical constraints (to make it work well)

Ask the image model for:

  • exactly N solid colors (no gradients)
  • no shadows / no antialiasing
  • bold shapes with clear edges

That makes segmentation reliable.

Quick start (given an image)

bash scripts/image_to_relief.sh input.png --out out.stl \
  --mode palette \
  --palette '#000000=3.0,#ffffff=0.0' \
  --base 1.5 \
  --pixel 0.4
Grayscale mode
bash scripts/image_to_relief.sh input.png --out out.stl \
  --mode grayscale \
  --min-height 0.0 \
  --max-height 3.0 \
  --base 1.5 \
  --pixel 0.4

Outputs

  • out.stl (ASCII STL)
  • optional out-preview.svg (vector preview via potrace; best-effort)

Notes

  • This v0 uses a raster heightfield meshing approach (robust, no heavy CAD deps).
  • The --pixel parameter controls resolution (smaller = higher detail, bigger STL).

Source information

Source
github
Repository
openclaw/skills
Path
skills/ajmwagar/image-to-relief-stl
Version
—
Commit
504fe92591339e3da2babf5e5faa85aea14836e4
Classification source
rules
Status
active
Visibility
public

These signals come from indexed source analysis and may lag behind changes. Check the current source files.

Extracted content

SKILL.md
# image-to-relief-stl

Generate a **watertight, printable STL** from an input image by mapping colors (or grayscale) to heights.

This is an orchestrator-friendly workflow:
- Use **nano-banana-pro** (or any image model) to generate a **flat-color** image.
- Run this skill to convert it into a **bas-relief** model.

## Practical constraints (to make it work well)

Ask the image model for:
- **exactly N solid colors** (no gradients)
- **no shadows / no antialiasing**
- bold shapes with clear edges

That makes segmentation reliable.

## Quick start (given an image)

```bash
bash scripts/image_to_relief.sh input.png --out out.stl \
  --mode palette \
  --palette '#000000=3.0,#ffffff=0.0' \
  --base 1.5 \
  --pixel 0.4
```

### Grayscale mode

```bash
bash scripts/image_to_relief.sh input.png --out out.stl \
  --mode grayscale \
  --min-height 0.0 \
  --max-height 3.0 \
  --base 1.5 \
  --pixel 0.4
```

## Outputs

- `out.stl` (ASCII STL)
- optional `out-preview.svg` (vector preview via potrace; best-effort)

## Notes

- This v0 uses a **raster heightfield** meshing approach (robust, no heavy CAD deps).
- The `--pixel` parameter controls resolution (smaller = higher detail, bigger STL).

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