Email operations via IMAP/SMTP. Trigger for inbox checking, reading, drafting, or sending emails. Requires `.config/email.json` setup.
Explorer
Explorez des skills pour le développement, le contenu, les données et la productivité. Comparez les descriptions et dépôts.
Catégories
Explorer
hotel
酒店预订/选酒店/住哪里。用于用户要你“订酒店/选酒店/酒店推荐/比较官网和OTA价格/确认取消政策与早餐/靠近某地标住哪更方便”等场景。 默认官网优先、再用 OTA 比价;不自动下单;引用外部事实必须尽量给来源链接与来源当地时...
knowledge
External knowledge capture and retrieval. Trigger when user wants to save notes, bookmarks, code snippets, or reference material for later access.
te-config
Use this skill when users ask "add MCP server", "remove MCP", "configure tool executor", "add new tool", "environment variables for tool executor", "regenerate registry", or need to modify which MCP servers are...
te-guide
Use this skill when users ask "how does tool executor work", "how to use execute_code", "workspace API", "MCP client examples", "search_tools examples", "context-efficient patterns", or need guidance writing co...
te-doctor
Use this skill when users say "tool executor not working", "diagnose tool executor", "check MCP health", "run tool executor tests", "debug search_tools", "execute_code failing", or need to troubleshoot issues w...
dojo-system
Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.
dojo-migrate
Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.
dojo-test
Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
dojo-client
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
dojo-init
Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.
dojo-config
Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.
dojo-indexer
Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.
dojo-review
Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.
dojo-model
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
dojo-deploy
Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.
dojo-token
Implement ERC20 and ERC721 token standards in Dojo using Origami library. Use when adding fungible tokens, NFTs, or token-based game mechanics.
dojo-world
Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.
ui-finesse-workflow
Master workflow for building exceptional UIs. Use when starting UI work, building components, or when the user asks about the development process for interfaces.
frontend-design
Create distinctive, production-grade frontend interfaces. Use when building web components, pages, or applications to avoid generic AI aesthetics and make memorable UIs.
design-review
Review code for accessibility and visual design issues. Use when reviewing UI code, auditing components, checking accessibility, or when asked to review a file for design issues.
design-polish
Perform a meticulous final pass on UI code. Use when polishing components, doing a final review before shipping, or when asked to polish or refine the UI.
interface-guidelines
Accessibility and interaction rules for building UIs. Use when building forms, buttons, navigation, animations, or any interactive elements.
ai-drawio
Generate draw.io diagrams from natural language and render in browser
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.