fork-terminal-skill
Fork a terminal session to a new terminal window. Use this when the user requests 'fork terminal' or 'create a new terminal' or 'new terminal: ' or 'fork session: '.
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Fork a terminal session to a new terminal window. Use this when the user requests 'fork terminal' or 'create a new terminal' or 'new terminal: ' or 'fork session: '.
Converts Markdown to styled HTML with WeChat-compatible themes. Supports code highlighting, math, PlantUML, footnotes, alerts, and infographics. Use when user asks for "markdown to html", "convert md to html",...
Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with compo...
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...
Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console.
Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.
Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edit...
Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground f...
Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.
Check Unity Console logs. Use when user says: 'check the logs', 'what's in the console', 'show me the errors', 'why did it fail', 'what happened', 'see what printed'. Retrieves errors, warnings, and Debug.Log m...
Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.
Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider opti...
Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.
Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata.
Execute Unity Test Runner. Use when: running unit tests, verifying code changes, checking test results, or when user asks to run tests. Returns test results with pass/fail counts.
Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugg...
Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor.
Find specific GameObjects in scene. Use when: searching for objects by name, finding objects with specific components, locating tagged/layered objects, or when user asks to find GameObjects. Returns matching Ga...
Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.
Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text....
Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.
Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.
Create a new iPlug2 plugin project by duplicating TemplateProject in the iPlug2OOS repository
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.