onboarding-docs
This skill should be used when generating developer onboarding documentation including architecture overviews, setup guides, code tours, and decision records.
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This skill should be used when generating developer onboarding documentation including architecture overviews, setup guides, code tours, and decision records.
Launch background Claude sessions to explore and analyze business ideas. Say "Idea: [description]" to trigger.
AI collaboration protocols for multi-agent problem solving. Use when bouncing ideas between different AI perspectives, reviewing documents for updates, or simulating expert consultations. Enables structured thi...
Minecraft terrain generation and noise settings customization guide
Comprehensive guidance for implementing complex structure generation in Minecraft mods
Critical game design decisions and rationale for Chrono Dawn mod
Guide for creating mod textures using vanilla texture reuse and color transformation
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoid...
Generate cyberpunk-styled images for blog posts including banners (16:9), callouts (1:1), and diagrams (9:16). Use this skill when creating new blog posts, when asked to generate images, or when updating visual...
Project-specific architectural patterns and tribal knowledge. Copy this skill to your project's .claude/skills/ and customize with your team's conventions, decision trees, and critical pitfalls.
Analyze Godot scene files (.tscn) for structural issues, performance problems, and optimization opportunities. Use this when the user wants to optimize a scene, check scene structure, or troubleshoot scene-rela...
Create pixel art characters using PixelLab MCP with guided prompts for style consistency. Asks for description, size, art style, and validates against the project's existing art direction. Use this when the use...
Generate structured Game Design Documents for prototypes through interactive Q&A. Use this when the user wants to document a game concept, create a prototype GDD, or formalize their design ideas.
Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to creat...
Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when th...
Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspiration, or wants to explore different game concepts based on their constraints.
Validate game concepts by analyzing technical feasibility, scope warnings, and comparing to similar games. Use this when the user has a game idea that needs stress-testing.
Generate concise specifications for development tools, editors, and utilities. Use this when planning a new tool, editor plugin, or standalone utility to assist with game development.
Generate comprehensive Game Design Documents for full production games. Use this when transitioning from prototype to full game, or when planning a complete game from scratch.
Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game architecture. Use this when visualizing game structure, documenting scene hierarchies, or tr...
Create and maintain a Game Design Bible documenting design vision, pillars, mechanics philosophy, and creative direction. Use this when establishing design principles or documenting high-level creative decision...
Generate detailed feature specifications based on the project's feature spec template, using the prototype GDD and roadmap for context. Use this when the user wants to create a feature spec, document a new feat...
Implement a feature spec by creating all necessary scenes, scripts, and resources. Use this when the user wants to implement a documented feature from the docs/features/ directory.
Implement tool features from roadmaps, building editor plugins, standalone tools, and CLI utilities for game development. Use this when implementing features from a tool roadmap.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.