pc-games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Découvrez les skills tools gaming, comparez leurs dépôts et consultez leurs instructions.
PC and console game development principles. Engine selection, platform features, optimization strategies.
Make UI changes by editing prefabs and scenes carefully without a GUI
Implement gameplay and system code following Unity conventions
Interactive project planning for PRD, architecture, and epic/story generation. Use for new projects, planning features, creating PRDs, designing architecture, breaking down work into epics and stories.
DearTs Framework 开发技能。基于 SDL3 + ImGui 的 C++20 现代应用框架,提供完整的应用生命周期管理、类型安全事件系统、Content Registry 和插件架构。适用于 DearTs Framework 相关的所有开发任务,包括应用程序开发、事件...
Creates, packs, bundles, and manages Claude Code plugins with manifest generation, directory structure, marketplace configuration. Use when user asks how plugins work, what plugins are, explaining plugin struct...
Discover available effects, actions, and placeholders in a Sandestin project. Use when asking what effects exist, searching for functionality, or needing example invocations. Keywords: effects, actions, dispatc...
Discover available effects, actions, and placeholders in a Sandestin project. Use when asking what effects exist, searching for functionality, or needing example invocations. Keywords: effects, actions, dispatc...
Premium dark glassmorphic UI design system for React applications. Use this skill when building dark-themed interfaces with glass effects, rim lighting, multi-layer cards, and polished animations. Triggers on r...
Guide for implementing LCDPossible screensavers. Use when: - Creating a new screensaver panel - Adding animated visual effects - Implementing game simulations (Pac-Man, Asteroids, etc.) - Working with delta-tim...
Generate explanatory lessons after completing speclet stories to develop mechanical coding fluency
Execute one autonomous iteration - implement the next story from spec.json
Deprecated. Use /ralph-loop instead.
Official Design Language for "Just Mowing" - Baba Is You Meets Wasteland.
Unified execution engine for all development workflows. Progressive disclosure for phase execution, quick features, story completion, and scaffolding. Integrates with artifact-tracking and meatycapture-capture....
Design high-conversion onboarding flows with gamification and dopamine engineering. Use when creating app onboarding, designing quiz flows, building paywalls, or needing psychological engagement patterns.
Execute end-to-end playtesting of the D&D 5E game using the embedded MCP server. Use this skill when the user says "let's playtest", "test our fix", "qa the game", "playtest this", "test the game", or wants to...
Execute end-to-end test scenarios for the D&D 5E terminal game using terminal-control MCP. This skill should be used when the user requests running test scenarios, creating new test scenarios, or debugging game...
Build interactive UIs that run inside MCP-enabled hosts like Claude Desktop. Use when the user wants to create an MCP App, build an MCP UI, or create interactive content for Claude Desktop.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when building web components, pages, dashboards, React components, HTML/CSS layouts, or styling any web UI. Gene...
Structured ideation and exploration workflow. Use this skill when exploring ideas, evaluating options, or needing creative problem-solving before implementation.
Agent OS skill: redator-spec
Agent OS skill: modelador-spec
Screenshot-driven UI automation for Wuthering Waves via `ok_*` tools (`ok_capture`, `ok_click`, `ok_key`, `ok_wait`); use when tasks change per game version and you must rely on vision + next-action decisions r...
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.