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Skills IA tools gaming

Découvrez les skills tools gaming, comparez leurs dépôts et consultez leurs instructions.

Catégories: tools gaming

2,473–2,496 sur 2,514

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Explorer

GitHub

data-persistence

taozhuo

Implements save/load systems using Resources, JSON, ConfigFile, and file encryption. Use when persisting game data, settings, and player progress.

GitHub

networking-multiplayer

taozhuo

Implements multiplayer networking using Godot's high-level multiplayer API, including RPCs, synchronization, client-server architecture, and lag compensation. Use when building online multiplayer games.

GitHub

procedural-generation

taozhuo

Implements procedural generation techniques including noise-based terrain, dungeon generation, wave function collapse, and random world building. Use when creating procedurally generated content.

GitHub

state-machines

taozhuo

Implements state machine patterns for game logic, AI, and animations including hierarchical state machines and pushdown automata. Use when building complex game behaviors.

GitHub

combat-ui-pattern-a

CesarAugustusGroB

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any compon...

GitHub

wos-lineup

amk92987

Build optimal Whiteout Survival lineups for specific events. Use when user asks about Bear Trap, Crazy Joe, SvS, garrison, rally, or arena compositions. Provides hero recommendations and troop ratios.

GitHub

three-js

noklip-io

This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add bloom post-processing", "write a custom shader", "create particle effects"...

GitHub

navigation-ai

taozhuo

Implements AI navigation and pathfinding using NavigationServer, behavior systems, and steering behaviors. Use when building NPC movement and decision-making.

GitHub

npc-ai

taozhuo

Implements NPC and AI systems including pathfinding, behavior trees, state machines, combat AI, perception systems, and NPC management. Use when building enemy AI, friendly NPCs, boss fights, or any autonomous...

GitHub

character-controller

taozhuo

Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.

GitHub

exploration-creator

CesarAugustusGroB

Create exploration content for SHINOBI WAY game with node-based path navigation. Use when user wants to add new regions, locations, room layouts, intel missions, path networks, or exploration mechanics. Guides...

GitHub

wos-research

amk92987

Researches Whiteout Survival game data from verified tiered sources. Use when looking up building costs, troop stats, hero info, chief gear, war academy, or any game mechanics. Automatically selects the best so...

GitHub

factory-kernel

GrazianoGuiducci

Il Nucleo Generativo del sistema. Analizza le necessità operative e genera nuove Entità (Skill) specializzate.

GitHub

game-systems

taozhuo

Implements common game systems including inventory, shops, trading, quests, achievements, pets, crafting, and leveling. Use when building RPG mechanics, progression systems, or monetization features.

GitHub

frontend-vibes

aaronbassett

Create distinctive frontend interfaces with faux-ASCII aesthetic, warm dark palettes, and expressive motion. Use when user mentions ASCII art, dot matrix, scanline effects, terminal aesthetic, pixelated figures...

GitHub

phaser-gamedev

ssafwann

Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene",...

GitHub

vfx-particles

taozhuo

Implements visual effects using GPUParticles, trails, screen effects, and procedural VFX. Use when creating particle systems and visual feedback.

GitHub

roblox-api-patterns

taozhuo

Provides Roblox-specific API patterns, gotchas, best practices, and platform knowledge. Use when you need to understand Roblox-specific behaviors, services, or common pitfalls.

GitHub

combat-system-creator

CesarAugustusGroB

Create and modify combat system components for SHINOBI WAY game following the dual-system architecture (CombatCalculationSystem + CombatWorkflowSystem). Use when user wants to add new combat mechanics, damage f...

Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.

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