itinerary
行程安排/行程规划(国内为主)。当用户要你“做行程/排几天怎么玩/把交通酒店景点串起来/做出差安排/把计划写进日历”时使用。 产出可执行的日程(含时间块),并在引用外部事实时附来源链接与来源当地时间;绝不编造。
Découvrez les skills Tests et sécurité, comparez leurs dépôts et consultez leurs instructions.
行程安排/行程规划(国内为主)。当用户要你“做行程/排几天怎么玩/把交通酒店景点串起来/做出差安排/把计划写进日历”时使用。 产出可执行的日程(含时间块),并在引用外部事实时附来源链接与来源当地时间;绝不编造。
Flight status lookup workflow. Use for flight status, delays, cancellations, airport departures/arrivals, or “today/real-time” aviation updates. Prefer airline/airport official sources; always include source li...
Email operations via IMAP/SMTP. Trigger for inbox checking, reading, drafting, or sending emails. Requires `.config/email.json` setup.
酒店预订/选酒店/住哪里。用于用户要你“订酒店/选酒店/酒店推荐/比较官网和OTA价格/确认取消政策与早餐/靠近某地标住哪更方便”等场景。 默认官网优先、再用 OTA 比价;不自动下单;引用外部事实必须尽量给来源链接与来源当地时...
External knowledge capture and retrieval. Trigger when user wants to save notes, bookmarks, code snippets, or reference material for later access.
Use this skill when users ask "add MCP server", "remove MCP", "configure tool executor", "add new tool", "environment variables for tool executor", "regenerate registry", or need to modify which MCP servers are...
Use this skill when users ask "how does tool executor work", "how to use execute_code", "workspace API", "MCP client examples", "search_tools examples", "context-efficient patterns", or need guidance writing co...
Use this skill when users say "tool executor not working", "diagnose tool executor", "check MCP health", "run tool executor tests", "debug search_tools", "execute_code failing", or need to troubleshoot issues w...
Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.
Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.
Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.
Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.
Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.
Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.
Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.
Implement ERC20 and ERC721 token standards in Dojo using Origami library. Use when adding fungible tokens, NFTs, or token-based game mechanics.
Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.
Master workflow for building exceptional UIs. Use when starting UI work, building components, or when the user asks about the development process for interfaces.
Create distinctive, production-grade frontend interfaces. Use when building web components, pages, or applications to avoid generic AI aesthetics and make memorable UIs.
Review code for accessibility and visual design issues. Use when reviewing UI code, auditing components, checking accessibility, or when asked to review a file for design issues.
Perform a meticulous final pass on UI code. Use when polishing components, doing a final review before shipping, or when asked to polish or refine the UI.
Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.