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Skills IA Blockchain

Découvrez les skills Blockchain, comparez leurs dépôts et consultez leurs instructions.

Catégories: Blockchain

14,641–14,664 sur 87,085

Explorer

GitHub

commute

JinFanZheng

通勤方案/路线规划(点到点或多点串联)。用于用户问“怎么去/怎么走/通勤方案/地铁公交换乘/打车多久多少钱/从酒店去景点或会场”等。 默认做实时查证并给来源链接与查询时间(当地时间);不编造精确数字;写入日历必须用户明...

GitHub

data-analysis

JinFanZheng

Data analysis and statistical computation. Use when user needs "数据分析/统计/计算指标/数据洞察". Supports general analysis, financial data (stocks, returns), business data (sales, users), and scientific resear...

GitHub

news

JinFanZheng

News briefing + verification workflow. Use when the user asks for news, headlines, daily briefing, “today's news”, “latest updates”, breaking news, or requests specific current numbers/events that require relia...

GitHub

data-base

JinFanZheng

Data acquisition for web scraping and data collection. Use when user needs "爬取数据/抓取网页/scrape data". Outputs structured JSON/CSV for analysis.

GitHub

itinerary

JinFanZheng

行程安排/行程规划(国内为主)。当用户要你“做行程/排几天怎么玩/把交通酒店景点串起来/做出差安排/把计划写进日历”时使用。 产出可执行的日程(含时间块),并在引用外部事实时附来源链接与来源当地时间;绝不编造。

GitHub

flight

JinFanZheng

Flight status lookup workflow. Use for flight status, delays, cancellations, airport departures/arrivals, or “today/real-time” aviation updates. Prefer airline/airport official sources; always include source li...

GitHub

email

JinFanZheng

Email operations via IMAP/SMTP. Trigger for inbox checking, reading, drafting, or sending emails. Requires `.config/email.json` setup.

GitHub

hotel

JinFanZheng

酒店预订/选酒店/住哪里。用于用户要你“订酒店/选酒店/酒店推荐/比较官网和OTA价格/确认取消政策与早餐/靠近某地标住哪更方便”等场景。 默认官网优先、再用 OTA 比价;不自动下单;引用外部事实必须尽量给来源链接与来源当地时...

GitHub

knowledge

JinFanZheng

External knowledge capture and retrieval. Trigger when user wants to save notes, bookmarks, code snippets, or reference material for later access.

GitHub

te-config

elb-pr

Use this skill when users ask "add MCP server", "remove MCP", "configure tool executor", "add new tool", "environment variables for tool executor", "regenerate registry", or need to modify which MCP servers are...

GitHub

te-guide

elb-pr

Use this skill when users ask "how does tool executor work", "how to use execute_code", "workspace API", "MCP client examples", "search_tools examples", "context-efficient patterns", or need guidance writing co...

GitHub

te-doctor

elb-pr

Use this skill when users say "tool executor not working", "diagnose tool executor", "check MCP health", "run tool executor tests", "debug search_tools", "execute_code failing", or need to troubleshoot issues w...

GitHub

dojo-system

dojoengine

Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.

GitHub

dojo-migrate

dojoengine

Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.

GitHub

dojo-test

dojoengine

Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.

GitHub

dojo-client

dojoengine

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

GitHub

dojo-init

dojoengine

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

GitHub

dojo-config

dojoengine

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

GitHub

dojo-indexer

dojoengine

Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.

GitHub

dojo-review

dojoengine

Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.

GitHub

dojo-model

dojoengine

Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

GitHub

dojo-deploy

dojoengine

Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.

GitHub

dojo-token

dojoengine

Implement ERC20 and ERC721 token standards in Dojo using Origami library. Use when adding fungible tokens, NFTs, or token-based game mechanics.

GitHub

dojo-world

dojoengine

Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.

Le classement utilise les étoiles du dépôt GitHub indexé. Plusieurs skills peuvent partager ce nombre : ce n’est ni un nombre d’installations ni une note de qualité.

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