exa-code-context
USE WHEN: needing real code examples from GitHub, finding API usage patterns, looking up framework setup, verifying library implementations, eliminating hallucinations with working code. DO NOT USE WHEN: workin...
探索开发、内容、数据与办公效率等 AI 技能。先比较用途和仓库热度,再查看技能说明与来源。
USE WHEN: needing real code examples from GitHub, finding API usage patterns, looking up framework setup, verifying library implementations, eliminating hallucinations with working code. DO NOT USE WHEN: workin...
USE WHEN: user asks "explain", "teach me", "how does X work", "help me understand", or wants to learn concepts from first principles with interactive comprehension checks. DO NOT USE WHEN: user wants quick answ...
USE WHEN: user asks to create a skill, scaffold a new capability, codify expertise into reusable instructions, or says "create skill", "new skill", "make a skill". DO NOT USE WHEN: user wants to use existing sk...
USE WHEN: building web components, pages, or applications requiring distinctive visual design, user says "design", "UI", "frontend", "interface", or wants production-grade aesthetics. DO NOT USE WHEN: backend w...
Explains code, algorithms, system design using ASCII diagrams. Trigger phrases - "explain visually", "I don't get it", "show me", "ascii diagram", "help me understand". Produces diagram-first explanations endin...
Update GitHub star counts for suggested marketplaces in DEFAULT_SUGGESTED_MARKETPLACES. Use this skill when asked to "update stars", "refresh marketplace stars", or "sync star counts".
This skill should be used when the user wants to run code quality checks (linting, formatting, type checking, tests) on the lazyclaude project. Use this skill when asked to "run quality gates", "check the code"...
Check for in-progress work on session start. Use when beginning a new session in a project with backlog.org. Triggers automatically at session start or when user says "what was I working on?", "resume", "contin...
Proactively suggest creating a design document when discussing significant changes, new features, or architectural decisions. Also triggers when user has existing markdown docs that should be converted to org-m...
Reminder to update backlog.org before commits or when finishing significant work. Use before committing changes, after completing implementation from plan mode, or when wrapping up a work session. This skill en...
P2P chat between Claude Code instances using real-a2a. Use when chatting with other Claudes, joining a P2P room, or communicating agent-to-agent.
Check padel court availability and manage bookings via Playtomic. Use when someone asks about padel, court availability, "wen padel", or booking courts.
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolki...
Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset sea...
Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searching, and structured editing. Use when: C# editing, script search, symbol search,...
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD cr...
Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input sim...
Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObjec...
Expert guidance for building MCP (Model Context Protocol) servers using the TypeScript SDK. Use when developing MCP servers, implementing tools/resources/prompts, or working with the @modelcontextprotocol/sdk p...
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI desig...
Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed...
Create a new UX pattern example with all required files (index.ts, GoodExample.tsx, BadExample.tsx, README.md). Use when adding a new good/bad UX comparison or pattern to the project.
Create a new MDX article with frontmatter, example embeds, and custom components. Use when writing in-depth UX guides or tutorials.
查询 coffee-ahk 编译架构、bug 定位方法、调试技巧,use when debugging/fixing bugs or need to understand compilation flow
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。