preferences-haskell-development
Haskell development conventions covering type classes, monadic composition, and GHC extensions. Load when working with .hs files or Haskell projects.
探索开发、内容、数据与办公效率等 AI 技能。先比较用途和仓库热度,再查看技能说明与来源。
Haskell development conventions covering type classes, monadic composition, and GHC extensions. Load when working with .hs files or Haskell projects.
Rust development conventions covering domain modeling, error handling, API design, testing, performance, and type-level programming. Load when working with .rs files or Rust projects.
Tool: High-performance collaborative editor (Rust-powered)
对话结束或任务完成时发送统一通知,覆盖 terminal/gui/VSCode 等环境。
Tool: VS Code extension with autonomous mode
Expert guidance for Zed, the high-performance code editor built in Rust with native collaboration, AI integration, and GPU-accelerated rendering. Helps developers configure Zed, create custom extensions, set up...
Run domain exploration to generate candidate domain events for multi-human Event Storming. Each human's agents analyze their assigned domain and produce structured YAML with events, aggregates, and assumptions....
CSA guardrail scanner for execution monitoring: audits committed architecture decisions against live dependency state, flags technical constraint breaches and unresolved blockers. Produces a punch-list for deli...
AI governance audit using ISO 42001 standard. Ensures AI systems are developed and deployed responsibly with risk management, ethics, security, transparency, and compliance best practices.
Catalog of non-obvious behaviors, gotchas, and platform-specific quirks in MultiversX that often lead to bugs. Use when debugging unexpected behavior, reviewing code for subtle issues, or learning platform-spec...
Produce a minimal structural skeleton with TODO placeholders for any artifact type (code, documents, configs, schemas). No implementation — just the bones. Use after gather/rank to prototype the winning approac...
Architecture and coding rules for long-running Java MicroProfile / Jakarta EE server applications — BCE layering, business components (BC), JAX-RS resources, CDI, JSON-P, testing (unit/integration/system), and...
How to create, structure, and publish self-contained Convex components with proper isolation, exports, and dependency management
Common C++ Anti-Patterns. Triggers: global variables, new/delete, C-style cast, macros, void*.
Mastering C++ Concurrency. Triggers: std::thread, jthread, atomic, mutex, deadlock, race condition, memory model, coroutine, async.
Use for architectural decisions, creating ADRs in /adr/, PRSs in /requirements/, strategic design analysis, and delegating implementation tasks. Activate when discussing system design, trade-offs, feature requi...
Event Modeling methodology with 7-step process, Qlerify integration, and D2 diagrams. Load when designing event-driven systems or creating event models.
Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification
Design workflow DAG for subagent dispatch to preserve orchestrator context as a scarce coordination resource.
Designs habituation and preferential-looking paradigms with age-appropriate timing parameters and exclusion criteria
Use when service fails with Connection refused to database or redis. Use when API crashes because DB not ready.
Creates and updates Claude Code skills following best practices. Guides through requirements gathering, design, content generation, and validation. Handles both new skill creation and refactoring existing skill...
Extract comment locations from code files for analysis. Use when cleaning comments, auditing code documentation, or analyzing comment patterns. Supports Python, JavaScript, TypeScript, Go, Rust, Java, C/C++, Ru...
Write maximally terse agent prompts from scratch. Use when creating new agent specs, command prompts, or instruction sets. Teaches structure-first composition with compression-by-default patterns.
默认按已收录数据中的 GitHub 仓库 Stars 排序。Stars 属于来源仓库,同一仓库的多个技能可能共享相同数值;它反映仓库关注度,不代表单个技能的安装量或质量评分。