unity-edit-anim-clip
Manage animation clips.
安装与使用
请根据来源仓库和你的 AI 工具说明安装此技能。先阅读技能文件和依赖要求,再添加到工作流。
查看来源 ↗使用指南技能说明
Unity MCP: edit_anim_clip
Pass parameters in args.
Parameters (args)
| Param | Type | Required | Description |
|---|---|---|---|
action |
string | yes | Operation: create, modify, duplicate, delete, get_info, search, set_curve, set_events |
path |
string | no | Animation clip asset path |
query |
string | no | Search query (for search action) |
recursive |
boolean | no | Recursive search (default: false) |
source_path |
string | no | Source animation path (for duplicate) |
destination |
string | no | Destination path |
force |
boolean | no | Force execution (default: false) |
length |
number | no | Animation length (seconds) |
loop_time |
boolean | no | Loop animation |
loop_pose |
boolean | no | Loop pose |
frame_rate |
number | no | Frame rate |
mirror |
boolean | no | Mirror animation |
cycle_offset |
number | no | Cycle offset |
body_orientation |
number | no | Body orientation |
height_from_ground |
boolean | no | Height from ground |
lock_root_height_y |
boolean | no | Lock root height Y |
lock_root_rotation_y |
boolean | no | Lock root rotation Y |
lock_root_rotation_offset_y |
boolean | no | Lock root rotation offset Y |
root_height_offset_y |
number | no | Root height offset Y |
root_height_offset_y_active |
boolean | no | Enable root height offset |
root_rotation_offset_y |
number | no | Root rotation offset Y |
keep_original_orientation_y |
boolean | no | Keep original orientation Y |
curves |
object | no | Animation curve data |
events |
array | no | Animation events |
Example args
Create animation:
{ "action": "create", "path": "Assets/Animations/NewAnim.anim", "length": 2.0, "loop_time": true }
Response
Success: { "success": true, "data": ... }. Failure: { "success": false, "message": "...", "error": "..." }.
使用示例
查看来源仓库中的使用示例与配置说明。
查看来源 ↗来源历史
- 收录时间
- 2026-03-11
- 索引更新时间
- 2026-03-11
- Branch
- main
收录与同步日期属于本站记录。源码修改历史请查看来源仓库。
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